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Virtual Reality: Where it is and where it's going

VR is not what a lot of people think it is. It's not comparable to racing wheels, Kinect, or 3DTVs. It offers a shift that the game industry hasn't had before; a first of it's kind. I'm going to outline what VR is like today in despite of the many misconceptions around it and what it will be like as it grows. What people find to be insurmountable problems are often solvable.
What is VR in 2020?
Something far more versatile and far-reaching than people comprehend. All game genres and camera perspectives work, so you're still able to access the types of games you've always enjoyed. It is often thought that VR is a 1st person medium and that's all it can do, but 3rd person and top-down VR games are a thing and in various cases are highly praised. Astro Bot, a 3rd person platformer, was the highest rated VR game before Half-Life: Alyx.
Lets crush some misconceptions of 2020 VR:
So what are the problems with VR in 2020?
Despite these downsides, VR still offers something truly special. What it enables is not just a more immersive way to game, but new ways to feel, to experience stories, to cooperate or fight against other players, and a plethora of new ways to interact which is the beating heart of gaming as a medium.
To give some examples, Boneworks is a game that has experimental full body physics and the amount of extra agency it provides is staggering. When you can actually manipulate physics on a level this intimately where you are able to directly control and manipulate things in a way that traditional gaming simply can't allow, it opens up a whole new avenue of gameplay and game design.
Things aren't based on a series of state machines anymore. "Is the player pressing the action button to climb this ladder or not?" "Is the player pressing the aim button to aim down the sights or not?"
These aren't binary choices in VR. Everything is freeform and you can basically be in any number of states at a given time. Instead of climbing a ladder with an animation lock, you can grab on with one hand while aiming with the other, or if it's physically modelled, you could find a way to pick it up and plant it on a pipe sticking out of the ground to make your own makeshift trap where you spin it around as it pivots on top of the pipe, knocking anything away that comes close by. That's the power of physics in VR. You do things you think of in the same vain as reality instead of thinking inside the set limitations of the designers. Even MGSV has it's limitations with the freedom it provides, but that expands exponentially with 6DoF VR input and physics.
I talked about how VR could make you feel things. A character or person that gets close to you in VR is going to invade your literal personal space. Heights are possibly going to start feeling like you are biologically in danger. The idea of tight spaces in say, a horror game, can cause claustrophobia. The way you move or interact with things can give off subtle almost phantom-limb like feelings because of the overwhelming visual and audio stimulation that enables you to do things that you haven't experienced with your real body; an example being floating around in zero gravity in Lone Echo.
So it's not without it's share of problems, but it's an incredibly versatile gaming technology in 2020. It's also worth noting just how important it is as a non-gaming device as well, because there simply isn't a more suitably combative device against a world-wide pandemic than VR. Simply put, it's one of the most important devices you can get right now for that reason alone as you can socially connect with no distancing with face to face communication, travel and attend all sorts of events, and simply manage your mental and physical health in ways that the average person wishes so badly for right now.
Where VR is (probably) going to be in 5 years
You can expect a lot. A seismic shift that will make the VR of today feel like something very different. This is because the underlying technology is being reinvented with entirely custom tech that no longer relies on cell phone panels and lenses that have existed for decades.
That's enough to solve almost all the issues of the technology and make it a buy-in for the average gamer. In 5 years, we should really start to see the blending of reality and virtual reality and how close the two can feel
Where VR is (probably) going to be in 10 years
In short, as good as if not better than the base technology of Ready Player One which consists of a visor and gloves. Interestingly, RPO missed out on the merging of VR and AR which will play an important part of the future of HMDs as they will become more versatile, easier to multi-task with, and more engrained into daily life where physical isolation is only a user choice. Useful treadmills and/or treadmill shoes as well as haptic suits will likely become (and stay) enthusiast items that are incredible in their own right but due to the commitment, aren't applicable to the average person - in a way, just like RPO.
At this stage, VR is mainstream with loads of AAA content coming out yearly and providing gaming experiences that are incomprehensible to most people today.
Overall, the future of VR couldn't be brighter. It's absolutely here to stay, it's more incredible than people realize today, and it's only going to get exponentially better and more convenient in ways that people can't imagine.
submitted by DarthBuzzard to truegaming [link] [comments]

r/pharmacy 2020 demographics survey results!

The pharmacy 2020 demographics survey results are here! There were 258 respondents this year. Please note that the numbers will not necessarily add up to 100%, since all questions were optional. Sorry in advance for the crappy Excel graphs.
Location
Most respondents hailed from the US (233; 90.3%), followed by Canada (10; 3.9%), United Kingdom (8; 3.1%), New Zealand (2; 0.8%), and 1 respondent each from Australia, Indonesia, Slovakia, Sweden, and Taiwan.
Of the 233 Americans, the top 3 states were California (20; 8.6%), Pennsylvania (18; 7.7%), and Texas (18; 7.7%).
The 10 Canadians were from Ontario (5; 50%), British Columbia (2; 20%), Alberta (1; 10%), Nova Scotia (1; 10%), and Quebec (1; 10%).
Demographics
Of the 258 respondents, 130 (50.4%) identified as female, 123 (47.7%) as male, and 3 (1.2%) as non-binary.
Age distribution is shown in the below table. A few statistics: minimum 19, maximum 68, mean 29.0, median 28, mode 26.
https://preview.redd.it/qxyxs2sj09c51.png?width=554&format=png&auto=webp&s=202bef88a53fa8596182435590ba9de8eb3646c9
In terms of race/ethnicity, the categories from most to least common were as follows: white (156; 60.5%), Asian (55; 21.3%), 2 or more races (11; 4.3%), black (9; 3.5%), Hispanic or Latino (8; 3.1%), Indian subcontinent (6; 2.3%), Arab (4; 1.6%), Native American or American Indian (2; 0.8%), and Armenian (1; 0.4%).
General employment questions
Of the 258 respondents, 169 (65.5%) were pharmacists, 55 (21.3%) were pharmacy students, 22 (8.5%) were non-pharmacist staff, and 8 (3.1%) were pre-pharmacy students. There were also 1 each of the following: corporate pharmacy compliance, pharmacy wholesaler, pharmacology student, and other healthcare professional.
Most respondents (169; 65.5%) were employed full time (defined as > 30 hours/week), while 19 (7.4%) were employed part time. 49 respondents (19.0%) were full time students (not necessarily in pharmacy), 13 (5.0%) were unemployed, 4 (1.6%) worked outside of the field of pharmacy, 2 (0.8%) were self-employed, 1 (0.4%) was retired, and 1 (0.4%) was consulting/contracting.
There was a nearly equal split between respondents working in suburban (99; 38.4%) vs. urban (97; 37.6%) locations, followed by 21 (8.1%) in rural locations and 15 (5.8%) working remotely (apologies - I should have made this question/response more clear, but based on a jump compared to last year's survey, I think people working from home temporarily due to COVID-19 may have chosen this option).
A pie chart of primary place of employment is shown below, with the top 7 responses shown in the legend: community/retail (136; 52.7%), hospital including outpatient (48; 18.6%), pharmaceutical industry including CROs (11; 4.3%), mail ordespecialty/home infusion (9; 3.5%), unemployed (8; 3.1%), long-term care/hospice (8; 3.1%), and ambulatory care (5; 1.9%). Please note that the unemployed category includes non-working full time students.
https://preview.redd.it/csyipt0hs9c51.png?width=297&format=png&auto=webp&s=3b91337feb634a61730ccfbdd09aa8a0fdda6d7a
A small proportion (42; 16.3%) of respondents reported having a second job. Of these, the most common fields of employment were: hospital including outpatient (10; 23.8%), community/retail (8; 19.0%), and self employment/side hustle (7; 16.7%).
Salary
For the following charts, I only included those working full time. Below is a histogram for full time pharmacist salary worldwide, as well as a table showing some stats for global, US, and ex-US salaries.
https://preview.redd.it/n16j31x1v9c51.png?width=447&format=png&auto=webp&s=624581f5b94c917c417ac39da92cf9eb4c77130c
Global (139 responses) US (130 responses) Ex-US (9 responses)
Minimum $11,000 $11,000 $43,050
Maximum $300,000 $300,000 $230,000
Mean $116,284 $118,909 $78,375
Median $120,000 $120,961 $63,000
Below is the histogram for full time non-pharmacist staff worldwide. There was only 1 ex-US respondent, so I didn't separate out the stats. Here they are: minimum $15,000; maximum $72,000; mean $37,767; median $37,000.
https://preview.redd.it/q2w4f7t5y9c51.png?width=384&format=png&auto=webp&s=300c4992413830cb45befa7ffa9e24e9d5c2370d
Community/retail pharmacy
The pie chart shown below shows the breakdown of pharmacy type for the 136 respondents working in community/retail pharmacy. I'm not exactly sure what Genoa means, so I left that one as is.
https://preview.redd.it/begscv9fz9c51.png?width=288&format=png&auto=webp&s=c22e8ba0797ef1829bb9f0b30db9351b059a3264
Roles within community/retail pharmacy are displayed below.
https://preview.redd.it/l6l3w94zz9c51.png?width=265&format=png&auto=webp&s=ff10c40fd56bc3334762c06a5e6dc4e61a1004d8
The pie chart below displays responses regarding the impact of COVID-19 on hours/salary.
https://preview.redd.it/ugvcv06fbac51.png?width=276&format=png&auto=webp&s=60e055f753ed52c69220fb00e8ef817672804ebd
Hospital pharmacy (including outpatient)
There were 48 respondents working in hospital pharmacy. Bed count at their institutions is shown in the graph below.
https://preview.redd.it/1mv5r0ne1ac51.png?width=382&format=png&auto=webp&s=f46fa5df7be0c5b7d24603a218043fe4cb92f1bd
Roles within hospital pharmacy are displayed below.
https://preview.redd.it/4a3xewk72ac51.png?width=280&format=png&auto=webp&s=9d9a2dbd99882673300ad51e43808d90eb35d8a4
Of the 38 hospital pharmacists, 13 (34.2%) had completed a residency, and 5 (13.2%) were currently completing a residency. The remainder (20; 52.6%) were not pursuing nor had ever completed a residency.
The top 3 clinical specialties were ambulatory care, emergency medicine, and oncology (3 respondents each). Note that it was possible to choose more than 1 specialty.
The pie chart below displays responses regarding the impact of COVID-19 on hours/salary.
https://preview.redd.it/b9pj5l3sbac51.png?width=278&format=png&auto=webp&s=b0478e7ea600140253b9dc53066210412967d4cd
Pharmaceutical industry (including CROs)
Eleven respondents (4.3%) reported working in the pharmaceutical industry. The breakdown by department is shown in the table below.
Department Number of Respondents
Drug Safety and Risk Management/Pharmacovigilance 2
Medical Communications/Education/Information 2
Regulatory Affairs 2
Clinical Pharmacology/Pharmacokinetics 1
Clinical Research & Development (including Clinical Operations) 1
Formulation 1
Marketing/Business Analytics 1
Medical Science Liaison 1
The breakdown by level was as follows: PharmD Fellow (3; 27.3%), Associate/Specialist (6; 54.5%), ManageSupervisor (1; 9.1%), Director (1; 9.1%). Five respondents had completed or were currently completing a fellowship. Four of these 5 provided their salaries during their fellowships, with an average of $50,000.
Pharmacy and pre-pharmacy students
There were 63 respondents (24.4%) who reported being pharmacy or pre-pharmacy students. Of these, the top 3 desired fields upon graduation were: hospital including residencies (16; 25.4%), undecided (13; 20.6%), and community/retail (11; 17.5%).
These 63 students attended (or planned to attend) 45 different schools worldwide. The 5 most common schools reported were as follows: University of Toronto (3; 4.8%), Feik School of Pharmacy (2; 3.2%), Ohio State University (2; 3.2%), Temple University (2; 3.2%), and University of Colorado (2; 3.2%).
The breakdown by year was as follows: undergraduate/pre-pharmacy (8; 12.7%), PY1 (4; 6.3%), PY2 (18; 28.6%), PY3 (16; 25.4%), and PY4 (13; 20.6%). Of the 13 PY4 students, 2 reported having a job lined up after graduation, both in community/retail.
Most students (45; 71.4%) were working in a pharmacy setting while in school. Stats for the number of hours worked weekly were as follows: minimum 3; maximum 34; mean 15.8; median 15. The most common duties interns were authorized to perform at their jobs were counseling patients (38; 84.4%), administering immunizations (24; 53.3%), and product verification (17; 37.8%). Note that interns could choose more than 1 option.
Of the 63 students, 36 (57.1%) reported that they would choose to attend pharmacy school again if they could go back in time, knowing what they know now. Sixteen students (25.4%) reported that they would decide on a different career path, and 5 (7.9%) were unsure.
Following pharmacy school, some students were considering pursuing the following degrees (top 3 listed): MPH (6; 9.5%), MD (4; 6.3%), and MBA (3; 4.8%).
Results from additional questions are shown in chart form below.
https://preview.redd.it/mls7e2139ac51.png?width=480&format=png&auto=webp&s=5db3ec80fd6e1934c787941278b7b755ad802a45
https://preview.redd.it/p9p44ifm9ac51.png?width=480&format=png&auto=webp&s=faf04b54ed228cc0cf110d06ed27bfd524ba894f
https://preview.redd.it/8p7qq205aac51.png?width=464&format=png&auto=webp&s=ae5d53c284cd86ff787498dad58c4d625ae2afb1
Pharmacists
There were 169 pharmacists, from 91 different pharmacy schools. The most common alma maters were Rutgers University Ernest Mario School of Pharmacy (RU RAH RAH!!) with 6 respondents (3.6%), University of Pittsburgh with 5 respondents (3.0%), and the following 5 schools with 4 respondents each: Northeastern University, Ohio Northern University, University of Colorado, University of Georgia, and University of Kansas.
Most pharmacists (152; 89.9%) were currently practicing pharmacy. Five (3.0%) had practiced in the past but were no longer practicing, and 10 (5.9%) had never practiced after graduating. Of those currently practicing pharmacy, the statistics on the number of years in practice were as follows: minimum 0.1; maximum 35; mean 4.8; and median 3.
Nearly half of pharmacists (75; 49.3%) said they would choose a different career path if they could go back in time, knowing what they know now, while 71 pharmacists (46.7%) said they would still choose to pursue pharmacy.
Local practice standards
About half of pharmacists (84; 55.3%) reported administering (or being allowed to administer) many types of immunizations, while 3 (2.0%) reported that pharmacists were not allowed in their location. A further 63 pharmacists (41.4%) did not administer immunizations simply because it was not part of their job description (eg, hospital inpatient).
Regarding therapeutic interchange for non-controlled prescriptions, 63 pharmacists (41.4%) reporting being authorized to update a prescription only after consulting the prescriber. An additional 43 pharmacists (28.3%) were allowed to update a prescription as long as the prescriber was notified afterwards (ie, without prior permission), and 8 pharmacists (5.3%) were allowed per institutional protocol or collaborative practice agreement. Twenty-four pharmacists (15.8%) reported that a new prescription would be required and that no updates by the pharmacist were allowed.
For controlled prescriptions, 24 pharmacists (15.8%) reported being allowed to change any/all elements of the prescription following consultation with the prescriber, and 4 pharmacists (2.6%) were allowed per institutional protocol or collaborative practice agreement. Sixty-six pharmacists (43.4%) were allowed to change certain (but not all) elements, while 40 (26.3%) could not change any part of a controlled prescription and required the prescriber to issue a new one.
Regarding pharmacist prescribing, most pharmacists (110; 72.4%) were not allowed to prescribe medications. Nineteen pharmacists (12.5%) could prescribe for certain health conditions, 3 (2.0%) could prescribe for any health condition, and 2 (1.3%) could prescribe per institutional protocol or collaborative practice agreement.
Results from additional questions are shown in chart form below.
https://preview.redd.it/9q4wjmmg3bc51.png?width=281&format=png&auto=webp&s=cf2ec43db13f3fcbe4cb398b1c39808389f54572
https://preview.redd.it/945u7beklac51.png?width=480&format=png&auto=webp&s=e74267ca8c2d56dd0c7fc42497df2f0d42f14a3a
https://preview.redd.it/yyd7su4tlac51.png?width=480&format=png&auto=webp&s=86e12e31c5de3b91a615add5dd28055f881beddc
https://preview.redd.it/tk2msh41mac51.png?width=480&format=png&auto=webp&s=c091747118370117d3ecf35a8e9bffd54ac02805
https://preview.redd.it/9njkd9vemac51.png?width=346&format=png&auto=webp&s=ffe54bfc9ae206295f7e81685a361357c14a625a
https://preview.redd.it/mywjx5nwmac51.png?width=444&format=png&auto=webp&s=1eb695e764c2bf7c1ffbfddd947fc297eed4f8ea
Pharmacy residents
Of the 169 pharmacists, 31 (18.3%) had completed or were currently completing a pharmacy residency. Of those, there were 6 current PGY-1 residents and 1 current PGY-2 resident.
Of the 24 pharmacists who had completed their PGY-1 residencies, most (18; 75%) did rotational programs without a specific focus. The remaining 6 pharmacists specialized in the following areas during their PGY-1: ambulatory care (2; 8.3%), community pharmacy (1; 4.2%), managed care (1; 4.2%), pediatrics (1; 4.2%), and pharmacotherapy (1; 4.2%). Stats on their PGY-1 salaries were as follows: minimum $33,000; maximum $60,000; mean $44,325; median $45,000. These PGY-1 residencies were done primarily in an urban setting (18; 75%), followed by suburban (3; 12.5%) and rural (2; 8.3%).
Of the 11 pharmacists who had completed their PGY-2 residencies, the specialties included: ambulatory care (3; 27.3%), psychiatry (2; 18.2%), and 1 each of administration, critical care, emergency medicine, infectious disease, oncology, and pharmacotherapy (9.1% each). Stats on their PGY-2 salaries were as follows: minimum $35,000; maximum $51,000; mean $45,625; median $46,500. These PGY-2 residencies were done almost equally in urban (6; 54.5%) and suburban (5; 45.5%) settings.
The 6 current PGY-1 residents had the following plans immediately following their PGY-1: inpatient staff pharmacist (2; 33.3%), PGY-2 residency (2; 33.3%), inpatient clinical specialty pharmacist (1; 16.7%), and non-practicing pharmacist (1; 16.7%).
Of those who had completed their residencies, their roles immediately afterward are listed in the table below.
Role Number of Respondents
Inpatient staff pharmacist 8
Inpatient clinical specialty pharmacist 6
Ambulatory care pharmacist 4
Unemployed 2
Outpatient pharmacist (eg, retail, mail order, long term care) 1
Stopped practicing but remained in the field of pharmacy (eg, industry) 1
Industry fellowship 1
Drug information pharmacist 1
Pharmacy organizations
This question was directed toward American respondents. There were 96 respondents who reported being currently active members of an association, the most common of which were ASHP (39; 40.6%), APhA (38; 39.6%), and a local/state pharmacy association (29; 30.2%).
There were 35 respondents who reported previously being members of an association, the most common of which were APhA (25; 71.4%), ASHP (15; 42.9%), and a local/state pharmacy association (13; 37.1%).
Final comments
Thanks again to everyone who took the survey, and especially those who provided feedback!
I totally acknowledge that the survey is very US-centric, and for that I apologize. I did take some feedback from some people in this subreddit, but if anyone ex-US wants to provide feedback for any future surveys, I'm happy to speak with you offline about it.
The same also goes for anyone in a "niche" field such as long-term care, ambulatory care, managed care, etc. I'm happy to add in new sections or questions for those fields - it's just that I have no idea what to ask, having no experience in those areas.
There are probably a few questions whose answers aren't reflected here mainly because this is long enough already, but if you have any questions (eg, what's the average salary for a hospital pharmacist in a suburban area?), please feel free to ask!
Thanks again!
submitted by fleakered to pharmacy [link] [comments]

crash help

dcs has been cashing for months, used to never crash before :/

=== Log opened UTC 2020-10-11 14:18:20
2020-10-11 14:18:20.217 INFO DCS: Command line: D:\SteamLibrary\steamapps\common\DCSWorld\bin\DCS.exe
2020-10-11 14:18:20.217 INFO DCS: DCS/2.5.6.55960 (x86_64; Windows NT 10.0.18363)
2020-10-11 14:18:20.217 INFO DCS: DCS revision: 175957
2020-10-11 14:18:20.217 INFO DCS: Renderer revision: 20900
2020-10-11 14:18:20.217 INFO DCS: Terrain revision: 20771
2020-10-11 14:18:20.217 INFO DCS: CPU cores: 6, threads: 12, System RAM: 16333 MB, Pagefile: 9728 MB
2020-10-11 14:18:20.574 INFO EDCORE: (dDispatcher)enterToState_:0
2020-10-11 14:18:21.012 INFO Dispatcher: 2020/10/11 10:18 V1803061700
2020-10-11 14:18:21.081 INFO INPUT: Device [Keyboard] created deviceId = -1
2020-10-11 14:18:21.102 INFO INPUT: Device [Joystick - HOTAS Warthog {9BEE9130-944C-11ea-8002-444553540000}] created deviceId = -1
2020-10-11 14:18:21.102 INFO INPUT: Joystick created[Joystick - HOTAS Warthog {9BEE9130-944C-11ea-8002-444553540000}], ForceFeedBack: no
2020-10-11 14:18:21.151 INFO INPUT: Device [Throttle - HOTAS Warthog {7F0A2CA0-944C-11ea-8001-444553540000}] created deviceId = -1
2020-10-11 14:18:21.151 INFO INPUT: Joystick created[Throttle - HOTAS Warthog {7F0A2CA0-944C-11ea-8001-444553540000}], ForceFeedBack: no
2020-10-11 14:18:21.151 INFO INPUT: Device [Mouse] created deviceId = -1
2020-10-11 14:18:21.229 INFO SOUND: Using driver: wasapi
2020-10-11 14:18:21.232 INFO SOUND: Found 4 available audio device(s):
2020-10-11 14:18:21.232 INFO SOUND: 0: ID: "{0.0.0.00000000}.{a3bc94c3-9243-4999-94ca-cf14d01bfd63}", Name: "VG248 (3- NVIDIA High Definition Audio)"
2020-10-11 14:18:21.232 INFO SOUND: 1: ID: "{0.0.0.00000000}.{b9b8fde4-1f79-4ade-bbaa-bf1f2d844bc0}", Name: "Headphones (Oculus Virtual Audio Device)"
2020-10-11 14:18:21.232 INFO SOUND: 2: ID: "{0.0.0.00000000}.{e7804ff2-fc95-4bbc-9ba2-0e82dab295c7}", Name: "VE228 (3- NVIDIA High Definition Audio)"
2020-10-11 14:18:21.232 INFO SOUND: 3: ID: "{0.0.0.00000000}.{eefc5f93-4c6c-44cd-98cc-74f502409cb3}", Name: "Speakers (2- Yeti Stereo Microphone)"
2020-10-11 14:18:25.940 INFO SOUND: Added sound path: Sounds
2020-10-11 14:18:26.057 INFO SOUNDER: Loaded 207 packed sounders.
2020-10-11 14:18:26.057 INFO Dispatcher: InitLow
2020-10-11 14:18:28.003 INFO NET: Got Steam auth data.
2020-10-11 14:18:28.267 INFO DCS: Successfully got Steam authorization data.
2020-10-11 14:18:28.267 INFO Dispatcher: Loading installed modules...
2020-10-11 14:18:41.794 INFO Scripting: OBSOLETE mount_vfs_sound_path() used in ./CoreMods/aircraft/AJS37/entry.lua
2020-10-11 14:18:41.987 INFO Scripting: PLUGINS START-------------------------------------------------
2020-10-11 14:18:42.289 INFO SOUND: Added sound path: ./CoreMods/tech/TechWeaponPack/Sounds
2020-10-11 14:18:42.306 INFO SOUNDER: Loaded 3 packed sounders.
2020-10-11 14:18:42.734 INFO SOUND: Added sound path: ./CoreMods/tech/USS John C Stennis/Sounds
2020-10-11 14:18:42.735 INFO SOUNDER: Loaded 1 packed sounders.
2020-10-11 14:18:42.762 INFO SOUND: Added sound path: ./CoreMods/tech/USS_Nimitz/Sounds
2020-10-11 14:18:42.776 INFO SOUNDER: Loaded 3 packed sounders.
2020-10-11 14:18:43.542 INFO SOUND: Added sound path: ./CoreMods/aircraft/AJS37/Sounds
2020-10-11 14:18:43.661 INFO SOUND: Added sound path: ./CoreMods/aircraft/AV8BNA/Sounds
2020-10-11 14:18:43.669 INFO SOUNDER: Loaded 1 sounders.
2020-10-11 14:18:43.672 WARNING EDCORE: Source ./CoreMods/aircraft/AV8BNA/Shapes is already mounted to the same mount /models/.
2020-10-11 14:18:43.783 INFO SOUND: Added sound path: ./CoreMods/aircraft/C-101/Sounds
2020-10-11 14:18:44.163 INFO SOUND: Added sound path: ./CoreMods/aircraft/ChinaAssetPack/Sounds
2020-10-11 14:18:44.210 INFO SOUNDER: Loaded 11 sounders.
2020-10-11 14:18:44.487 INFO SOUND: Added sound path: ./CoreMods/aircraft/Christen Eagle II/Sounds
2020-10-11 14:18:46.253 INFO SOUND: Added sound path: ./CoreMods/aircraft/F14/Sounds
2020-10-11 14:18:46.302 INFO SOUNDER: Loaded 1 sounders.
2020-10-11 14:18:46.982 INFO SOUND: Added sound path: ./CoreMods/aircraft/Hawk/Sounds
2020-10-11 14:18:47.256 INFO SOUND: Added sound path: ./CoreMods/aircraft/I-16/Sounds
2020-10-11 14:18:47.502 INFO SOUND: Added sound path: ./CoreMods/aircraft/M-2000C/Sounds
2020-10-11 14:18:47.832 INFO SOUND: Added sound path: ./CoreMods/aircraft/MiG-21bis/Sounds
2020-10-11 14:18:47.992 INFO SOUND: Added sound path: ./CoreMods/aircraft/SA342/Sounds
2020-10-11 14:18:48.183 INFO SOUND: Added sound path: ./Mods/aircraft/F-15C/Sounds
2020-10-11 14:18:48.318 INFO SOUND: Added sound path: ./Mods/aircraft/F-16C/Sounds
2020-10-11 14:18:48.527 INFO SOUND: Added sound path: ./Mods/aircraft/FA-18C/Sounds
2020-10-11 14:18:48.667 INFO SOUND: Added sound path: ./Mods/aircraft/TF-51D/Sounds
2020-10-11 14:18:48.717 INFO SOUND: Added sound path: ./Mods/terrains/PersianGulf/Sounds
2020-10-11 14:18:48.782 INFO Scripting: PLUGINS DONE--------------------------------------------------
2020-10-11 14:18:49.315 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/AV8BNA/bin/AV8B_AI.dll
2020-10-11 14:18:49.318 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/C-101/bin/C101Core.dll
2020-10-11 14:18:49.322 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/ChinaAssetPack/bin/CAP_AI.dll
2020-10-11 14:18:49.326 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/ChinaAssetPack/bin/JF-17_AI.dll
2020-10-11 14:18:49.329 INFO CE2_AI: Loading CE AI
2020-10-11 14:18:49.329 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/Christen Eagle II/bin/CE2_AI.dll
2020-10-11 14:18:49.333 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/F14/bin/F14-AI.dll
2020-10-11 14:18:49.337 INFO MiG21_AI: Loading CE AI
2020-10-11 14:18:49.337 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/MiG-21bis/bin/MiG21_AI.dll
2020-10-11 14:18:49.345 INFO SECURITYCONTROL: Loaded ./CoreMods/services/CaptoGlove/bin/edCaptoGlove.dll
2020-10-11 14:18:49.401 INFO SECURITYCONTROL: Loaded ./CoreMods/services/VoiceChat/bin/VoiceChat.dll
2020-10-11 14:18:49.802 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/jsAvionics/bin/jsAvionics.dll
2020-10-11 14:18:52.059 INFO DCS: options.graphics =
{
\['messagesFontScale'\] = 1; \['rainDroplets'\] = true; \['LensEffects'\] = 0; \['heatBlr'\] = 1; \['anisotropy'\] = 3; \['water'\] = 2; \['motionBlur'\] = 0; \['outputGamma'\] = 2.2; \['treesVisibility'\] = 10000; \['aspect'\] = 1.7777777777778; \['lights'\] = 2; \['shadows'\] = 4; \['MSAA'\] = 1; \['SSAA'\] = 0; \['civTraffic'\] = 'high'; \['clutterMaxDistance'\] = 1000; \['cockpitGI'\] = 1; \['terrainTextures'\] = 'max'; \['multiMonitorSetup'\] = '1camera'; \['shadowTree'\] = false; \['chimneySmokeDensity'\] = 5; \['fullScreen'\] = true; \['DOF'\] = 0; \['clouds'\] = 1; \['forestDistanceFactor'\] = 1; \['flatTerrainShadows'\] = 0; \['width'\] = 1920; \['visibRange'\] = 'High'; \['SSLR'\] = 1; \['effects'\] = 3; \['SSAO'\] = 0; \['useDeferredShading'\] = 1; \['sync'\] = true; \['textures'\] = 2; \['scaleGui'\] = true; \['preloadRadius'\] = 60000; \['height'\] = 1080; \['terrainMapMFD'\] = { \['distance'\] = { \['mapLodDistance3'\] = 200000; \['mapLodDistance2'\] = 100000; \['mapLodDistance0'\] = 25000; \['mapLodDistance1'\] = 50000; }; }; 
};
2020-10-11 14:18:56.924 INFO GRAPHICSVISTA: renderer: 'dx11backend.dll'
2020-10-11 14:18:59.187 INFO DX11BACKEND: DX11Renderer initialization (w:1920 h:1080 fullscrn:1 vsync:0 adapter:0 monitor:1 shaderErrors:1)
2020-10-11 14:18:59.535 INFO DX11BACKEND: Driver Concurrent Creates - 1
2020-10-11 14:18:59.535 INFO DX11BACKEND: Driver Command Lists - 1
2020-10-11 14:18:59.654 INFO DX11BACKEND: NVIDIA API init OK
2020-10-11 14:18:59.660 INFO DX11BACKEND: NVIDIA Display Driver Version 45206.r452_02
2020-10-11 14:18:59.660 INFO DX11BACKEND: GPU count:1
2020-10-11 14:18:59.835 INFO DX11BACKEND: commonPool: 68-128, cbPool: 4-14, samplerPool: 5-16
2020-10-11 14:19:00.202 INFO DX11BACKEND: DX11ShaderBinaries::loadCache Bazashaders/fxo/fxo.zip
2020-10-11 14:19:05.330 ERROR EDCORE: Can't open file 'bazashaders/posteffects/slot.fx.' from fs
2020-10-11 14:19:05.330 WARNING DX11BACKEND: Shader posteffects/slot.fx:DIRECTX11=true;USE_DCS_DEFERRED=1; is outdated as file bazashaders/posteffects/slot.fx is modified.
2020-10-11 14:19:13.699 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 1118/1119.
2020-10-11 14:19:13.753 INFO DX11BACKEND: DX11ShaderBinaries::loadCache C:\Users\ApBoy\Saved Games\DCS\fxo
2020-10-11 14:19:14.086 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 62/62.
2020-10-11 14:19:14.509 INFO VISUALIZER: SceneManager initialization
2020-10-11 14:19:15.669 INFO VISUALIZER: cascade shadows init (preset:'default' quality:4 layers:4 size:4096)
2020-10-11 14:19:16.500 INFO SOUND: Opening default audio device.
2020-10-11 14:19:16.508 INFO SOUND: Driver reports 2 channels with mask 0x3
2020-10-11 14:19:16.508 INFO SOUND: Using 2 channels at 48000 Hz
2020-10-11 14:19:16.508 INFO SOUND: Channel layout: Headphones/Stereo
2020-10-11 14:19:16.859 INFO DCS: gDescription: "NVIDIA GeForce RTX 2070" gVendorId: 4318 gDeviceId: 7943 gMemory: 8031 MB
2020-10-11 14:19:16.983 ERROR EDOBJECTS: Destruction shape not found AVIASHTAB_CRASH
2020-10-11 14:19:16.985 ERROR EDOBJECTS: Object HB_F14_EXT_PHX_ALU with id=320 already declared in table MissileTable
2020-10-11 14:19:21.202 INFO EDCORE: (dDispatcher)enterToState_:1
2020-10-11 14:19:32.406 INFO UIBASERENDERER: Cannot load font [D:\SteamLibrary\steamapps\common\DCSWorld\dxgui\skins\fonts\]!
2020-10-11 14:19:38.362 INFO Dispatcher: //=== END OF INIT ======================================//
2020-10-11 14:19:38.362 INFO EDCORE: (dDispatcher)enterToState_:2
2020-10-11 14:19:38.463 INFO EDCORE: (dDispatcher)enterToState_:3
2020-10-11 14:19:38.463 INFO Lua: Lua CPU usage: metric: average game loading: 47.8552 %
2020-10-11 14:19:38.474 INFO DCS: Screen: MainMenu
2020-10-11 14:19:42.706 INFO NET: Login success.
2020-10-11 14:20:12.735 INFO SOUND: Using SSSE3 for peak calc.
2020-10-11 14:20:12.957 INFO DCS: Screen: Mission
2020-10-11 14:21:21.851 INFO DCS: Screen: MainMenu
2020-10-11 14:21:28.161 INFO DCS: Screen: FastMission
2020-10-11 14:21:37.690 INFO DCS: Screen: FastMissionAdvanced
2020-10-11 14:22:10.929 INFO DCS: Screen: MainMenu
2020-10-11 14:22:10.933 INFO DCS: Screen: FastMission
2020-10-11 14:22:29.263 INFO LUA-TERRAIN: Init('./Mods/terrains/Caucasus\terrain.cfg.lua')
2020-10-11 14:22:29.277 INFO TERRAIN: lSystem::load(./Mods/terrains/Caucasus\terrain.cfg.lua)
2020-10-11 14:22:29.277 INFO TERRAIN: lSystem::CleanScenes()
2020-10-11 14:22:29.277 INFO TERRAIN: lSystem::exit()
2020-10-11 14:22:29.277 INFO VISUALIZER: TerrainRenderer::release
2020-10-11 14:22:29.277 INFO TERRAIN: lSystem::CleanScenes()
2020-10-11 14:22:29.277 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 13
2020-10-11 14:22:30.151 INFO EDTERRAIN4: TERRAIN_REVISION = 3634
2020-10-11 14:22:30.152 INFO EDTERRAIN4: Open terrain cfg "./Mods/terrains/Caucasus\terrain.cfg.lua"
2020-10-11 14:22:30.152 INFO EDTERRAIN4: Build date:
2020-10-11 14:22:30.152 INFO EDTERRAIN4: Texture quality: "max"
2020-10-11 14:22:31.277 INFO EDCORE: 1.072 s terrain references
2020-10-11 14:22:31.280 INFO EDCORE: 0.000 s terrain models
2020-10-11 14:22:31.284 INFO EDCORE: 0.000 s terrain assets
2020-10-11 14:22:31.519 INFO EDCORE: 0.232 s terrain assets2
2020-10-11 14:22:31.789 INFO EDCORE: 0.266 s terrain landfile
2020-10-11 14:22:31.807 INFO EDCORE: 0.014 s terrain surfaceTile
2020-10-11 14:22:31.812 INFO EDTERRAIN4: switchTextures (season=1, minTexture=false)
2020-10-11 14:22:33.298 INFO EDCORE: 1.487 s terrain vfstextures
2020-10-11 14:22:33.420 INFO EDCORE: 0.118 s terrain scene
2020-10-11 14:22:33.423 INFO EDCORE: 0.000 s terrain roaddetails
2020-10-11 14:22:33.427 INFO EDCORE: 0.000 s terrain forest
2020-10-11 14:22:40.255 INFO EDCORE: 6.824 s terrain routes
2020-10-11 14:22:40.260 INFO EDCORE: 0.000 s terrain surfacedetails
2020-10-11 14:22:40.263 INFO EDCORE: 0.000 s terrain blocks
2020-10-11 14:22:40.297 INFO EDCORE: 0.000 s terrain references
2020-10-11 14:22:40.588 INFO EDCORE: 0.322 s terrain superficials
2020-10-11 14:22:40.628 INFO EDCORE: 0.035 s terrain lma
2020-10-11 14:22:40.632 INFO EDCORE: 0.000 s terrain vectordatasettings
2020-10-11 14:22:42.496 INFO EDCORE: 1.860 s terrain navgraph
2020-10-11 14:22:42.544 INFO EDCORE: 0.043 s terrain vti
2020-10-11 14:22:43.670 INFO EDTERRAIN4: terrain time: 13.517271 s
2020-10-11 14:22:43.896 INFO TERRAIN: lSystem::InitScenes()
2020-10-11 14:22:43.896 INFO EDTERRAIN4: lTerraDispatchImpl::setDate( day=22, month=6)
2020-10-11 14:22:43.896 INFO EDTERRAIN4: switchTextures (season=1, minTexture=false)
2020-10-11 14:22:43.896 INFO DX11BACKEND: Reloading textures ...
2020-10-11 14:22:43.903 INFO LUA-TERRAIN: Init done
2020-10-11 14:22:44.032 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::openTerrain() START
2020-10-11 14:22:44.045 INFO EDTERRAINGRAPHICS41: loading terrain options: Config/terrain/terrainoptions41.lua
2020-10-11 14:22:44.059 INFO EDTERRAINGRAPHICS41: loading terrain shading options: ./Mods/terrains/Caucasus/shadingOptions/Caucasus.lua
2020-10-11 14:22:44.100 INFO METASHADER: MetaShaderCache2: [108] from ./Mods/terrains/Caucasus/misc/metacache/dcs.lua
2020-10-11 14:22:47.790 INFO METASHADER: loaded [108/108]
2020-10-11 14:22:47.890 WARNING EDTERRAINGRAPHICS41: failed to open "surfaceDetailsHints" section in terrain config
2020-10-11 14:22:47.995 INFO EDTERRAINGRAPHICS41: 0.000010s Loaded reference file "caucasus" buffers: 0
2020-10-11 14:22:47.995 INFO EDCORE: 0.000 s landscape4::lReferenceFile
2020-10-11 14:22:48.073 INFO EDTERRAINGRAPHICS41: 0.073605s Loaded reference file "airfieldslights" buffers: 7
2020-10-11 14:22:48.073 INFO EDCORE: 0.074 s landscape4::lReferenceFile
2020-10-11 14:22:48.655 INFO EDTERRAINGRAPHICS41: 0.578093s Loaded reference file "blockbuildings" buffers: 7
2020-10-11 14:22:48.655 INFO EDCORE: 0.578 s landscape4::lReferenceFile
2020-10-11 14:22:49.225 INFO EDTERRAINGRAPHICS41: 0.565400s Loaded reference file "blocktrees" buffers: 0
2020-10-11 14:22:49.225 INFO EDCORE: 0.565 s landscape4::lReferenceFile
2020-10-11 14:22:49.623 INFO EDTERRAINGRAPHICS41: 0.393164s Loaded reference file "caucasusafbbuildings_new" buffers: 27
2020-10-11 14:22:49.623 INFO EDCORE: 0.393 s landscape4::lReferenceFile
2020-10-11 14:22:49.639 INFO EDTERRAINGRAPHICS41: 0.012748s Loaded reference file "caucasusbridges" buffers: 11
2020-10-11 14:22:49.639 INFO EDCORE: 0.013 s landscape4::lReferenceFile
2020-10-11 14:22:49.697 INFO EDTERRAINGRAPHICS41: 0.053496s Loaded reference file "caucasusobjects" buffers: 0
2020-10-11 14:22:49.697 INFO EDCORE: 0.054 s landscape4::lReferenceFile
2020-10-11 14:22:49.711 INFO EDTERRAINGRAPHICS41: 0.008986s Loaded reference file "communication" buffers: 7
2020-10-11 14:22:49.711 INFO EDCORE: 0.009 s landscape4::lReferenceFile
2020-10-11 14:22:49.716 INFO EDTERRAINGRAPHICS41: 0.000351s Loaded reference file "crashmodels" buffers: 1
2020-10-11 14:22:49.716 INFO EDCORE: 0.000 s landscape4::lReferenceFile
2020-10-11 14:22:49.807 INFO EDTERRAINGRAPHICS41: 0.085697s Loaded reference file "crashmodelsfromedm" buffers: 22
2020-10-11 14:22:49.807 INFO EDCORE: 0.086 s landscape4::lReferenceFile
2020-10-11 14:22:49.837 INFO EDTERRAINGRAPHICS41: 0.025959s Loaded reference file "housedetails" buffers: 9
2020-10-11 14:22:49.837 INFO EDCORE: 0.026 s landscape4::lReferenceFile
2020-10-11 14:22:49.844 INFO EDTERRAINGRAPHICS41: 0.003396s Loaded reference file "industrial" buffers: 7
2020-10-11 14:22:49.844 INFO EDCORE: 0.003 s landscape4::lReferenceFile
2020-10-11 14:22:49.875 INFO EDTERRAINGRAPHICS41: 0.026320s Loaded reference file "misc" buffers: 3
2020-10-11 14:22:49.875 INFO EDCORE: 0.026 s landscape4::lReferenceFile
2020-10-11 14:22:49.886 INFO EDTERRAINGRAPHICS41: 0.006227s Loaded reference file "oilplatforms" buffers: 7
2020-10-11 14:22:49.886 INFO EDCORE: 0.006 s landscape4::lReferenceFile
2020-10-11 14:22:49.896 INFO EDTERRAINGRAPHICS41: 0.006233s Loaded reference file "tuapserefinery" buffers: 6
2020-10-11 14:22:49.896 INFO EDCORE: 0.006 s landscape4::lReferenceFile
2020-10-11 14:22:49.905 INFO EDTERRAINGRAPHICS41: 0.004649s Loaded reference file "vehicles" buffers: 9
2020-10-11 14:22:49.905 INFO EDCORE: 0.005 s landscape4::lReferenceFile
2020-10-11 14:22:49.914 INFO EDTERRAINGRAPHICS41: 0.004507s Loaded reference file "vessels" buffers: 7
2020-10-11 14:22:49.914 INFO EDCORE: 0.005 s landscape4::lReferenceFile
2020-10-11 14:22:49.926 INFO EDTERRAINGRAPHICS41: 0.008617s Loaded reference file "walls" buffers: 2
2020-10-11 14:22:49.926 INFO EDCORE: 0.009 s landscape4::lReferenceFile
2020-10-11 14:22:49.942 INFO EDTERRAINGRAPHICS41: 0.010335s Loaded reference file "americanbeech" buffers: 0
2020-10-11 14:22:49.942 INFO EDCORE: 0.010 s landscape4::lReferenceFile
2020-10-11 14:22:49.947 INFO EDTERRAINGRAPHICS41: 0.001066s Loaded reference file "caucasus_fir" buffers: 0
2020-10-11 14:22:49.947 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.952 INFO EDTERRAINGRAPHICS41: 0.000813s Loaded reference file "cypress_oak" buffers: 0
2020-10-11 14:22:49.952 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.957 INFO EDTERRAINGRAPHICS41: 0.000834s Loaded reference file "european_beech" buffers: 0
2020-10-11 14:22:49.957 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.961 INFO EDTERRAINGRAPHICS41: 0.000630s Loaded reference file "green_ash" buffers: 0
2020-10-11 14:22:49.961 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.966 INFO EDTERRAINGRAPHICS41: 0.000919s Loaded reference file "honey_mesquite" buffers: 0
2020-10-11 14:22:49.966 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.972 INFO EDTERRAINGRAPHICS41: 0.001254s Loaded reference file "italiancypress" buffers: 0
2020-10-11 14:22:49.972 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.979 INFO EDTERRAINGRAPHICS41: 0.001002s Loaded reference file "lombardypoplar" buffers: 0
2020-10-11 14:22:49.979 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.984 INFO EDTERRAINGRAPHICS41: 0.001451s Loaded reference file "mountain_maple" buffers: 0
2020-10-11 14:22:49.984 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.991 INFO EDTERRAINGRAPHICS41: 0.001008s Loaded reference file "norwayspruce" buffers: 0
2020-10-11 14:22:49.991 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.998 INFO EDTERRAINGRAPHICS41: 0.000759s Loaded reference file "shrub" buffers: 0
2020-10-11 14:22:49.998 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.998 INFO EDTERRAINGRAPHICS41: InstanceManager2 is completing initialization...
2020-10-11 14:22:50.002 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectDeclBuffer()
2020-10-11 14:22:50.002 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectLodDeclBuffer()
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: InstanceManager2 complete initialization:
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: objects: 666
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: subObjects: 493
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: objectLods: 2911
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: objectLodRenderItems: 330
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: MAX_LODS_IN_OBJECT: 10
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: MAX_SUBOBJECTS_IN_OBJECT: 74
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: GEOMETRY BUFFERS: 132
2020-10-11 14:22:50.016 INFO EDCORE: 0.000 s landscape5::OceanFile
2020-10-11 14:22:51.136 INFO EDCORE: 1.115 s landscape5::GrassFile
2020-10-11 14:22:51.141 INFO EDCORE: 0.000 s landscape5::lModels5File
2020-10-11 14:22:51.401 WARNING LOG: 16 duplicate message(s) skipped.
2020-10-11 14:22:51.401 INFO EDTERRAINGRAPHICS41: remapper.deformers is not empty
2020-10-11 14:22:51.751 INFO EDTERRAINGRAPHICS41: materialParams[29084]*1536
2020-10-11 14:22:51.754 INFO EDCORE: 0.507 s landscape5::Surface5File
2020-10-11 14:22:51.784 INFO EDTERRAINGRAPHICS41: materialParams[810]*1536
2020-10-11 14:22:51.784 INFO EDCORE: 0.026 s landscape5::SurfaceTile
2020-10-11 14:22:51.790 INFO EDCORE: 0.001 s landscape5::Scene5File
2020-10-11 14:22:51.829 INFO EDCORE: 0.036 s landscape4::lRoutesFile
2020-10-11 14:22:51.867 INFO EDCORE: 0.034 s landscape4::lSurfaceDetails2File
2020-10-11 14:22:51.884 INFO EDTERRAINGRAPHICS41: materialParams[1]*1536
2020-10-11 14:22:51.884 INFO EDCORE: 0.013 s landscape4::lSuperficialFile
2020-10-11 14:22:51.908 INFO EDCORE: 0.020 s landscape4::lGeoNamesFile
2020-10-11 14:22:51.913 INFO EDCORE: 0.000 s landscape5::sup5File
2020-10-11 14:22:51.921 WARNING LOG: 1 duplicate message(s) skipped.
2020-10-11 14:22:51.921 INFO EDCORE: 0.000 s landscape5::navGraph5File
2020-10-11 14:22:51.921 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::openTerrain() END 7.889645 s
2020-10-11 14:22:51.989 ERROR_ONCE DX11BACKEND: render target 'mainDepthBuffer_copy' not found
2020-10-11 14:22:51.989 ERROR_ONCE DX11BACKEND: render target 'DummyShadowMap' not found
2020-10-11 14:23:26.265 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\cn\LC_MESSAGES\dcs.mo
2020-10-11 14:23:26.266 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\cs\LC_MESSAGES\dcs.mo
2020-10-11 14:23:26.266 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\de\LC_MESSAGES\dcs.mo
2020-10-11 14:23:26.267 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\es\LC_MESSAGES\dcs.mo
2020-10-11 14:23:26.268 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\fr\LC_MESSAGES\dcs.mo
2020-10-11 14:23:26.309 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\jp\LC_MESSAGES\dcs.mo
2020-10-11 14:23:26.345 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\pl\LC_MESSAGES\dcs.mo
2020-10-11 14:23:26.346 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\ru\LC_MESSAGES\dcs.mo
2020-10-11 14:23:41.607 INFO Dispatcher: loadMission C:\Users\ApBoy\AppData\Local\Temp\DCS\tempMission.miz
2020-10-11 14:23:41.607 INFO WORLDGENERAL: loading mission from: "C:\Users\ApBoy\AppData\Local\Temp\DCS\tempMission.miz"
2020-10-11 14:23:41.695 INFO EDCORE: (dDispatcher)enterToState_:4
2020-10-11 14:23:41.695 INFO Dispatcher: Terrain theatre Caucasus
2020-10-11 14:23:41.734 INFO Dispatcher: Start
2020-10-11 14:23:41.912 INFO Dispatcher: Terrain theatre Caucasus
2020-10-11 14:23:41.914 INFO TERRAIN: lSystem::load(./Mods/terrains/Caucasus\terrain.cfg.lua)
2020-10-11 14:23:41.914 INFO TERRAIN: lSystem::CleanScenes()
2020-10-11 14:23:41.914 INFO TERRAIN: lSystem::InitScenes()
2020-10-11 14:23:41.914 INFO EDTERRAIN4: lTerraDispatchImpl::setDate( day=18, month=11)
2020-10-11 14:23:41.914 INFO EDTERRAIN4: switch to season = autumn
2020-10-11 14:23:41.914 INFO EDTERRAIN4: switchTextures (season=2, minTexture=false)
2020-10-11 14:23:42.526 INFO DX11BACKEND: Reloading textures ...
2020-10-11 14:23:47.486 WARNING GRAPHICSCORE: already registered Renderer callback
2020-10-11 14:23:47.492 INFO VISUALIZER: StartSimulation
2020-10-11 14:23:47.993 INFO VISUALIZER: cascade shadows init (preset:'default' quality:4 layers:4 size:4096)
2020-10-11 14:23:48.869 ERROR_ONCE DX11BACKEND: texture 'lightning.dds' not found. Asked from 'EFFECTS2'
2020-10-11 14:23:50.385 ERROR_ONCE DX11BACKEND: texture 'LiquidAnimationAlphas' not found. Asked from 'EFFECTS2'
2020-10-11 14:23:50.385 ERROR_ONCE DX11BACKEND: texture 'LiquidAnimationNormals' not found. Asked from 'EFFECTS2'
2020-10-11 14:23:51.331 INFO Dispatcher: initial random seed = 6230979
2020-10-11 14:23:51.331 INFO Dispatcher: apply random seed = 6230979
2020-10-11 14:23:53.818 INFO WORLDGENERAL: loaded from mission Scripts/World/GPS_GNSS.lua
2020-10-11 14:23:55.957 INFO WORLDGENERAL: loaded from mission Config/View/SnapViewsDefault.lua
2020-10-11 14:23:55.965 INFO WORLDGENERAL: loaded from mission Config/View/View.lua
2020-10-11 14:23:55.975 INFO WORLDGENERAL: loaded from mission Config/View/Server.lua
2020-10-11 14:23:56.577 INFO Config: netview started
2020-10-11 14:23:57.705 INFO VISUALIZER: CameraIndependedPreload()
2020-10-11 14:23:57.705 INFO VISUALIZER: CameraIndependedPreload() finished
2020-10-11 14:23:57.705 INFO DCS: use_xRay: no
2020-10-11 14:24:17.625 INFO DCS: MissionSpawn:initScript
2020-10-11 14:24:17.625 INFO DCS: MissionSpawn:spawnCoalition red
2020-10-11 14:24:17.625 INFO DCS: MissionSpawn:spawnPlanes 18
2020-10-11 14:24:19.322 INFO DCS: MissionSpawn:spawnVehicles 24
2020-10-11 14:24:20.877 INFO GRAPHICSVISTA: Creating Resource "Unicode" of type 1
2020-10-11 14:24:21.800 INFO DCS: MissionSpawn:spawnVehicles 27
2020-10-11 14:24:21.803 INFO DCS: MissionSpawn:spawnVehicles 37
2020-10-11 14:24:22.260 INFO DCS: MissionSpawn:spawnPlanes 38
2020-10-11 14:24:22.318 INFO DCS: MissionSpawn:spawnHelicopters 0
2020-10-11 14:24:23.478 INFO DCS: MissionSpawn:spawnVehicles 0
2020-10-11 14:24:23.864 INFO DCS: MissionSpawn:spawnVehicles 43
2020-10-11 14:24:24.491 INFO DCS: MissionSpawn:spawnVehicles 19
2020-10-11 14:24:24.975 INFO DCS: MissionSpawn:spawnVehicles 47
2020-10-11 14:24:25.054 INFO DCS: MissionSpawn:spawnCoalition blue
2020-10-11 14:24:25.054 INFO DCS: MissionSpawn:spawnVehicles 16
2020-10-11 14:24:25.768 INFO DCS: MissionSpawn:spawnVehicles 15
2020-10-11 14:24:26.161 INFO DCS: MissionSpawn:spawnPlanes 9
2020-10-11 14:24:27.207 INFO DCS: MissionSpawn:spawnPlanes 2
2020-10-11 14:24:27.259 INFO DCS: MissionSpawn:spawnHelicopters 2
2020-10-11 14:24:29.025 INFO DCS: MissionSpawn:spawnVehicles 2
2020-10-11 14:24:31.391 INFO DCS: MissionSpawn:spawnLocalPlayer 62,F-16C_50
2020-10-11 14:24:31.973 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/F-16C/bin/F16C.dll
2020-10-11 14:24:38.276 WARNING EDCORE: Source ./Mods/aircraft/F-16C/Cockpit/Scripts/../Shape is already mounted to the same mount /models/.
2020-10-11 14:24:38.757 INFO VISUALIZER: cockpit ILV loaded
2020-10-11 14:24:39.133 ERROR_ONCE DX11BACKEND: Can't load 'Fonts/font_general_RU.dds' in texture array ''.
2020-10-11 14:24:40.122 ERROR COCKPITBASE: devices_keeper::link_all: unable to find link target 'SMS' for device 'MAV_INTERFACE'
2020-10-11 14:24:41.652 ERROR COCKPITBASE: controller "SMS_AG_Harm_TER_TBL" missed in class cockpit::F16::ccMFD_F16
2020-10-11 14:24:44.257 WARNING LOG: 1 duplicate message(s) skipped.
2020-10-11 14:24:44.257 INFO COCKPITBASE: lua state still active DED, 26 (status undefined)
2020-10-11 14:24:44.257 INFO COCKPITBASE: lua state still active EHSI, 28 (status undefined)
2020-10-11 14:24:44.258 INFO COCKPITBASE: lua state still active UHF_RADIO, 36
2020-10-11 14:24:44.258 INFO COCKPITBASE: lua state still active VHF_RADIO, 38
2020-10-11 14:24:44.258 INFO COCKPITBASE: lua state still active INTERCOM, 39 (status undefined)
2020-10-11 14:24:44.259 INFO COCKPITBASE: lua state still active MACROS, 52 (status undefined)
2020-10-11 14:24:44.259 INFO COCKPITBASE: lua state still active TGP_INTERFACE, 58 (status undefined)
2020-10-11 14:24:44.666 ERROR SOUND: source_add(host:COCKPIT_MAIN, proto:Aircrafts/F-16/Cockpits/GearLockDown_In, alt_proto:Aircrafts//Cockpits/GearLockDown_In): can't find proto
2020-10-11 14:24:44.697 WARNING LOG: 1 duplicate message(s) skipped.
2020-10-11 14:24:44.697 INFO WORLDGENERAL: loaded from mission Scripts/World/birds.lua
2020-10-11 14:24:44.697 INFO DCS: dbox not found , skip
2020-10-11 14:24:46.709 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 0 0 squares
2020-10-11 14:24:46.709 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 1 0 squares
2020-10-11 14:24:46.709 INFO EDTERRAINGRAPHICS41: surface5 gc() 0.035400 ms
2020-10-11 14:24:46.813 INFO VISUALIZER: Preload() camera=15734.308756, 2023.594708, 233822.516476 radius=60000.000000
2020-10-11 14:24:46.813 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::forceLoading(): pos=(15734.3, 2023.59, 233823), radius=60000
2020-10-11 14:24:49.285 INFO EDCORE: try to write dump information
2020-10-11 14:24:49.287 INFO EDCORE: # -------------- 20201011-142449 --------------
2020-10-11 14:24:49.287 INFO EDCORE: DCS/2.5.6.55960 (x86_64; Windows NT 10.0.18363)
2020-10-11 14:24:49.289 INFO EDCORE: C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
2020-10-11 14:24:49.289 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 10841637 00:00000000
2020-10-11 14:24:49.292 INFO EDCORE: SymInit: Symbol-SearchPath: '.', symOptions: 534, UserName: 'ApBoy'
2020-10-11 14:24:49.294 INFO EDCORE: OS-Version: 10.0.18363 () 0x300-0x1
2020-10-11 14:24:49.688 INFO EDCORE: 0x0000000000001637 (VCRUNTIME140): memcpy + 0x347
2020-10-11 14:24:49.688 INFO EDCORE: 0x000000000000988B (renderer): RenderAPI::openShader + 0x48B
2020-10-11 14:24:49.690 INFO EDCORE: 0x0000000000009280 (renderer): RenderAPI::openFromBlobShader + 0x180
2020-10-11 14:24:49.691 INFO EDCORE: 0x0000000000067D31 (metaShader): BaseBinder::render + 0x11431
2020-10-11 14:24:49.691 INFO EDCORE: 0x00000000000676AB (metaShader): BaseBinder::render + 0x10DAB
2020-10-11 14:24:49.691 INFO EDCORE: 0x000000000006BCCE (metaShader): BaseBinder::render + 0x153CE
2020-10-11 14:24:49.691 INFO EDCORE: 0x000000000000C624 (metaShader): render::MetaShaderManager::loadMetaShader + 0x174
2020-10-11 14:24:49.691 INFO EDCORE: 0x0000000000054101 (metaShader): RenderAPI::loadMetaShader + 0x41
2020-10-11 14:24:49.692 INFO EDCORE: 0x0000000000006604 (metaShader): render::MetaShader::open + 0x34
2020-10-11 14:24:49.692 INFO EDCORE: 0x00000000000990C8 (edterrainGraphics41): createInstancerRenderable + 0x6598
2020-10-11 14:24:49.693 INFO EDCORE: 0x000000000009B275 (edterrainGraphics41): createInstancerRenderable + 0x8745
2020-10-11 14:24:49.693 INFO EDCORE: 0x00000000000D9827 (edterrainGraphics41): CreateITerrainGraphics + 0x2227
2020-10-11 14:24:49.693 INFO EDCORE: 0x00000000000DAC19 (edterrainGraphics41): CreateITerrainGraphics + 0x3619
2020-10-11 14:24:49.693 INFO EDCORE: 0x00000000000F3B2D (edterrainGraphics41): edtg41::lMaterialParamsArrayGraphics::clear + 0xD5D
2020-10-11 14:24:49.693 INFO EDCORE: 0x0000000000063AE8 (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x531D8
2020-10-11 14:24:49.693 INFO EDCORE: 0x00000000000642EF (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x539DF
2020-10-11 14:24:49.694 INFO EDCORE: 0x0000000000063DF9 (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x534E9
2020-10-11 14:24:49.694 INFO EDCORE: 0x000000000006256E (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x51C5E
2020-10-11 14:24:49.694 INFO EDCORE: 0x0000000000060913 (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x50003
2020-10-11 14:24:49.694 INFO EDCORE: 0x0000000000060941 (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x50031
2020-10-11 14:24:49.695 WARNING LOG: 4 duplicate message(s) skipped.
2020-10-11 14:24:49.695 INFO EDCORE: 0x0000000000066220 (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x55910
2020-10-11 14:24:49.695 INFO EDCORE: 0x00000000000658FC (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x54FEC
2020-10-11 14:24:49.696 INFO EDCORE: 0x00000000000D0C15 (edterrainGraphics41): createInstancerRenderable + 0x3E0E5
2020-10-11 14:24:49.696 INFO EDCORE: 0x000000000011F30E (Visualizer): TerrainRenderer::forceLoading + 0x7E
2020-10-11 14:24:49.715 INFO EDCORE: 0x000000000014427E (Visualizer): smSceneManager::CreateSceneManager + 0x372E
2020-10-11 14:24:49.715 INFO EDCORE: 0x00000000007267A7 (DCS): CoreUtils::TempFilesManager::operator= + 0x3B8B77
2020-10-11 14:24:49.719 INFO EDCORE: 0x00000000007114D0 (DCS): CoreUtils::TempFilesManager::operator= + 0x3A38A0
2020-10-11 14:24:49.719 INFO EDCORE: 0x000000000011C27A (edCore): Common::FSM::sendOutputSymbol_ + 0x4A
2020-10-11 14:24:49.719 INFO EDCORE: 0x000000000011B912 (edCore): Common::FSM::enterToState_ + 0xC2
2020-10-11 14:24:49.719 INFO EDCORE: 0x000000000011C0F9 (edCore): Common::FSM::onSymbol_ + 0x1A9
2020-10-11 14:24:49.720 INFO EDCORE: 0x00000000007243A5 (DCS): CoreUtils::TempFilesManager::operator= + 0x3B6775
2020-10-11 14:24:49.720 INFO EDCORE: 0x00000000006F6604 (DCS): CoreUtils::TempFilesManager::operator= + 0x3889D4
2020-10-11 14:24:49.720 INFO EDCORE: 0x00000000006F69C9 (DCS): CoreUtils::TempFilesManager::operator= + 0x388D99
2020-10-11 14:24:49.720 INFO EDCORE: 0x00000000016E8CEB (DCS): AmdPowerXpressRequestHighPerformance + 0xB1ACE7
2020-10-11 14:24:49.722 INFO EDCORE: 0x00000000008E261E (DCS): CoreUtils::TempFilesManager::operator= + 0x5749EE
2020-10-11 14:24:49.724 INFO EDCORE: 0x0000000000017BD4 (KERNEL32): BaseThreadInitThunk + 0x14
2020-10-11 14:24:49.724 INFO EDCORE: 0x000000000006CE51 (ntdll): RtlUserThreadStart + 0x21
2020-10-11 14:24:52.510 INFO EDCORE: Minidump created.
2020-10-11 14:24:52.520 INFO DCS: enumerating loaded modules
=== Log closed.
submitted by buddy1225 to dcs [link] [comments]

I have no idea how this is going to work

Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcutsJUMP TO CONTENTOneWordBan📷103Get Coins📷iliekcats-57.9k karma5User account menu📷

A Word A Day Gets Banned

OneWordBan

JOINED📷HotNewTopNEW POSTS•

Which dead person you want to come back alive, and why?

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Have you recently built a new gaming PC or upgraded your GPU? Run 3DMark Stress Tests to check the reliability & stability of your system.

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You all had the energy last week

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Energy

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N r g

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What is the "E" in E = mc^2?

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Definition of Battery

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Anyone heard of Everybody Edits?

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Anyone else like this year has sucked all their energy out?

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What you should know about drinking water (but probably don't)

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Wet

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Genesis

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Who Likes Kraftwerk?

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New here

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My Cat Franki

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As a result of online school, I've finally had time to pursue my passion for game development and my first game is coming to Steam! RoboSkate is a silly yet difficult physics based game, where you master the controls of a robotic arm attached to a skateboard and overcome a challenging journey.

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So uh, can we try and find the next banned word as soon as possible?

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Copypasta

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We had a shorter week, because Tuesday was the new day, but people definitely found the word

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*NEW NEW* Meta discussion thread

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Auto mod from copypasta’s copypasta

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The Croods 2 has taken over my life, and I love it.

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Get Out of My Swamp!

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Because

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Yo

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Salmon

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Y’all don’t know what word is banned?

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submitted by iliekcats- to OneWordBan [link] [comments]

My Truth

So it was 430am and I had been awake for nearly 2 hours now unable to sleep - things on my mind. I hope that perhaps putting into words exactly how I feel will help relieve some of the worry and pressures I'm feeling inside.
This may be long so I do apologies and thank you for taking the time to read. (Also please be aware I talk about my sexuality so just in case anything of the like may make you uncomfortable.)
So I (currently 33) was born male and as of recently lived that way and have recently come out as gender fluid however I am unsure if I truly want to be female. Constantly reinforced by society that I am a boy I should dress, play etc as a boy should. I have a boy's name which to be honest unlike most non binary I am happy with and I've never felt uncomfortable with being referred to as he/him.
However I have always felt this underlying concern/question that I am not who I am supposed to be. I remember, quite late into puberty I still had not masturbated and asked my mom if I was "broken" I had never had a sexual attraction to women so when being around male friends who would comment on how attractive that girl was or how hot celebrity x, y and z were I simply would smile, remain silent or over play it. However I never felt anything. The first time I did manage to successfully masturbate helped to alleviate these feelings of "brokenness" but again this was not due to being aroused by that of a female, or even male.
I think before moving on it may be important to highlight moments I can recall where moments that I was struggling with my gender would surface however I am aware that these could have been "normal" behavior for a young boy. I remember having my sister dress me up as we would pretend to be spice girls...I wanted to be Geri as she was the one I liked the most. I loved toys and I remember playing with my sisters Barbie and RV however this was suppressed by me having an action man doll. I remember going to the shops with my and sister looking at dresses and holding one up to me and half jokingly "does this suit me?" Of course this was seen as funny, I wanted to be an entertainer so this was just something people saw me do and think "oh you, aren't you funny". A final pre/early puberty memory I have was seeing my sister have some new heeled shoes for Christmas so I snuck into my sister's room and tried them on however being young and unsure how to walk in them I instantly tipped over snapping the heel clean off, upsetting my sister and leaving me to put this experience as a reason to not pursue wearing heels.
I know this is going on so let's move forward, in 2016 I moved away from home. I was 18 and lived over 100 miles south of my hometown living and working with a unique cast of characters my eyes opened up to all manners of people. What I take from this is this would of been the very first time I openly questioned my sexuality...perhaps this is why I never felt comfortable, why I felt "broken" however even when someone did make advances with me I panicked and once again repressing these feelings and continued with my day to day.
During this time I happily chose to cross-dress for a department football match. Now I'm not a fan of football but when the ladies team needed a goal keeper I was their only option and I um'd and ar'd ultimately until they explained that I would need to dress up as a girl which I then jumped at the chance. In a poorly fitting outfit comprised of a crop top and mini skirt I felt comfortable I vaguely remember playing it off as a joke but thinking back now it was not only fun but I enjoyed it.
Over the years after this point dressing in women's clothes never really cropped up but of course I would look at dresses in a shop and wonder how it would look on me. My friend group at the time was a very stereotypical bunch of lads beer, football and girls. I get on with them they're a great bunch but I always felt uncomfortable and out of place. I would redirect a conversation so I could join in as it would primarily be about football or girls. I continued to get on with my life, feeling forever sad, I had moments of happiness but many were forced.
Now the next part of this story could be a bit TMI so you can skip if you want however I feel it's a stepping stone to where I am and why I'm writing this. I always had a fascination of transformation I remember as a child I would watch a tv show, a movie where the protagonist would be transformed into something/someone or of course body swap with someone of the opposite sex. Now what frustrated me and again building up this narrative that I was "broken" was feeling of arousal I would get from these scenarios. After watching I would be left in a state of sadness as I wanted that to happen to me, be it being turned into an animal or having my body swapped with that of a women. So upon searching the internet I found sites that allowed people who had a similar interest and would draw and upload artwork of men becoming women, women becoming men, people being turned into animals - I was happy I had found like minded people who, through their art could satisfy this deep yearning to be someone else.
(A side note when I was younger I loved theatre. I attended a youth theatre and this was always because I could be someone else)
As time went on I found more and more sites which offered artwork, offered stories - stories where I could put myself.in the shoes of the character so in my mind I could live out that fantasy. Eventually I discovered the furry fandom, briefly the furry fandom are a group of people who are fascinated by anthropomorphic animals and where they create a character that they use to interact with one another. "Great!" I thought I could pretend to be someone else. Not thinking I chose a male based character but would regularly design a female version. The main benefit of being in this fandom was meeting many people, people of all shapes, sizes, sexualities and genders. It opened my eyes to so many possibilities. This feeling I had always pushed away surfaced again but tenfold. I first began to question my sexuality more realizing that I wasn't straight and then experimenting to see if I was gay, I enjoyed my experience but again I wasn't turned on by a man. Speaking to people who had a better understanding of the different sexualities on the spectrum we identified that I fall into the Asexual umbrella, specifically Demisexual.
Apologies for all of this info dump but I promise we are getting to end….
During this time I came across sissy pornography something inside me enjoyed how these cross dressers were wearing ladies panties, makeup, stockings etc and after some time something inside me clicked "I want to try on some female underwear" my thinking was perhaps if I tried a pair and they was uncomfortable I could remove this idea that I wanted to be a girl. So I went out to the local Tesco I walked upstairs looking like I was up to no good, I had researched sizing and worked out that back then I would of been a 22 panty size. So I picked up the first pair I laid my eyes on went to the self service (luckily no tag so I wouldn't have to ask for it to be removed) paid for my "contraband" and went home.
I took them out quickly and held them up if I remember rightly they were a pair of briefs, not full briefs, navy blue thrilly around the edge and a little bow in the centre. I took off my current pair of boxers and slid on the panty and as they rested in place I was amazed by actually how soft and comfortable they felt. I looked at myself in the mirror and I loved the way they looked and the way I felt. I felt cute and comfortable, something which I had not felt for ever or the least for a very long time. So months passed, no one knew about my "dirty little secret" . I felt bad, like I was doing something wrong. But I chalked it up to a sexual kink and not a way of me opening up about who I am. I was asked by my sister to house sit while she and my brother in law went away and while sitting in their living room I suddenly had the urge to rummage through my sisters clothes and try some items on. I found a blue/purplish dress, a pair of tights and shoes which at that time fitted me...not comfortably I might add but my feet squeezed in. I put a little bit of makeup on (poorly) I had a reasonable length hair then so I found and donned a headband and upon looking in the mirror I felt good amazingly this dress fitted it wasn't too tight or too loose the tights showed off my legs I was happy, I took a photo but suddenly I was hit by a feeling of guilt and again like was doing something illegal…"this isn't right I shouldn't be doing this" so with that I took off the clothes put everything back and did my best to forget it however the photo I took would always be a reminder of how comfortable and pretty I felt at that exact moment.
Moving forward I continued to wear my ladies underwear, I bought another pack with different patterns all still donning the tiny bow on the front of the lace always making me feel like a girl when I wore them. One day when I was visiting my mom, she wanted me to stay, I declined as I had no change of clothes but she insisted on washing my current underwear and borrowing a pair from my step dad(clean I will add). Suddenly panic rushed over me winding me, I stuttered my objections leaving my mom feeling upset and unsure as to why I didn't want to stop and spend some time with her. She was unknowing of my little ladies underwear secret and how she would react washing a pair of white panties with lace, a bow and little hearts on...which her son was wearing.
That same day and a reason I can't exactly remember my step dad took me out I think my car may have been in for its MOT hence why I was visiting. My step dad had brought up about me staying saying that it was fine for me to stay and that I could borrow a pair of his underwear (again I'll add they would of been clean) already frustrated of having to make excuses I let it out, my secret I had kept silent about for so long, was out between me and my step dad...and he was absolutely fine with it, he understood said that my mom doesn't need to know, he would offer to do the washing instead of my mom limiting the chance my mom would see my pretty panties.
Once back and feeling a little better that someone knew I bit the bullet and told my mom, her reaction was confusing. She seemed fine but withdrawn from it. I know she probably didn't understand it, why would her SON want to wear ladies underwear? Now that people close to me knew my secret I felt a little relieved. I decided to tell my aunt (whom I'm very close with) and she was extremely understanding and happy for me that I was comfortable. However over time the feeling of it being a “dirty thing that I shouldn't be doing” cropped back up. Perhaps because I couldn't go and wear more than a pair of knickers, still keeping it a secret from my sister who had that nice purple dress that made me feel so good and that I wanted to try on again without the worry of being considered a freak or it was just an odd kink.
Eventually I was tormented enough to take every pair of pants I had and throw them away, gone for good I could forget about this silly little “phase”. I eventually told my sister who was shocked at this admittance but I think it was perhaps more so because I never told her sooner. I eventually told my dad after a conversation about my sexual orientation but I think that was brushed over as it was something he didn't want to consider.
So from that point on I continued to live my life as I had before putting any thoughts about wanting to be a female to the back of my mind out of the way. I lost a lot of weight which helped me find better suiting clothing but from time to time I would see a woman wearing an outfit and I would, in my head, envy that I couldn't be her. I decided to binge every season of Ru Paul - I understand that drag queens are different from transgender however the confidence and bravery to live the life along with looking absolutely gorgeous was just another thing to be envious over.
Which now brings us pretty much up to date the last few weeks thoughts of wearing women's underwear have surfaced and the idea of pushing them away has become difficult. I see items of clothing that I think I could pull off. I find that over all I have begun to feel more feminine, I've always hated my body hair but always seen it as a "man" thing to have whereas now I have shaved and smooth legs, chest and arms feel so good.
I branched out and purchased some outfits I can wear under my male clothes, I've bought makeup to practice. To help prevent the "dirty feeling" I had when I first tried on ladies underwear I decided. I would control the narrative I would tell those closest. Granted I was a bit off handed with it as I couldn't bring myself to initially say it out loud but after the message I’d sent and was read, a deeper, emotional centric conversation was had. It was hard to hear how people thought they failed me and that they were so concerned that I could harm myself from not being happy.
However I explained that 1. Coming out as genderfluid has helped me as I don't have to worry about being "caught" which would make for a more awkward conversation and 2. Over time as I become more comfortable with who I want to be. Who my true self is, I may hopefully find a place in my life where I can sit back without feeling guilty about being me.
Of course I have a long road to go before I can be confident in who I want to be. As things stand and reciting these moments that have played a part to this point I think I will always come back to the idea that I am a woman at heart.
Thank you for sticking around. I've written this to help me identify and validate my emotions and feelings at this time in my life and also as a call to anyone who read it and had experienced a similar trail of events.
TL:DR: Can intermittent moments have lead me to this point or would my experiences have been more "above" the surface. I am just worried that how I'm feeling and how I have felt is not real and is from something else, from what I'm not sure. This is to put it out there to see if there are others whos experiences were similar.
submitted by beardedguy87 to TransSpace [link] [comments]

CRTPi-RCA NTSC+PAL v3.0F - America & Europe Unite!

CRTPi Project Presents:

CRTPi-RCA v3.0F

A CRTPi image for running 240p via 3.5mm Composite
Other Releases:
Changelog: v3.0F for RCA 5/11/2020
Changelog: v2.0F for RCA 4/1/2020
Changelog: v1.1FX 12/20/2019
Changelog: v1.0F Hotfix 10/31/2019
Changelog: v1.0F 10/29/2019
Changelog: v0.4 10/22/2019
Changelog: v0.3 10/2/2019
What Does That Look Like?
Here are some examples of games being played in beautiful 240p on CRT sets using the RCA Image!.
What is Different?
  • Retropie 4.6 (build 72132587 commit 05/07/20 Buster 10)
  • Retroarch 1.8.5
  • 4GB (3872256 KB Uncompressed Image) (Compressed via WinRAR to 886769NTSC/868059PAL KB)
  • SSH, Samba Share, and USB Rom Service enabled by default
  • Heavily modified Sakitoshi CRT-TVout script for switching between 480i and 240p
  • Optional overclock values in /boot/config.txt for Pi2 & Pi3B (disabled by default)
  • NTSC @ 60hz 720/640x480 480i Resolution for Emulationstation & Kodi
  • PAL @ 50hz 720/640x576 576i Resolution for Emulationstation & Kodi
  • NTSC @ 60hz 640x480 Progressive (240 lines) for Retroarch
  • PAL @ 50hz 640x576 Progressive (288 lines) for Retroarch
  • Per-system custom refresh rates for Retroarch
  • Single-frame Run Ahead enabled for many 8-bit & 16-bit consoles and handhelds for Retroarch
  • Optional 480i mode for PSX and Arcade games
  • Preloaded with free 240p test suites for multiple consoles (PAL SNES & Mega-CD)
  • Preloaded with additional stable (opt) Retroarch emulators
  • Preloaded with DOSBox and ScummVM
  • Preloaded with Kodi 18.2 w/ Convergence Theme @ 480i
  • Preloaded with various 4:3 splashscreens from the RPiF download
  • Preloaded with 4:3 Ruckage's runcommand launching screens for supported systems
  • Custom 4:3 Arcade DOJ "Winners DO Use Drugs" splash screen.
  • Preloaded with MUNT Roland MT-32 MIDI emulation for DOSBox/ScummVM
  • Retroarch FCEUmm (NES) Emulator preconfigured for 4:3 horiz/vert overscan crop enabled w/ composite-direct-fbx pallete
  • Retroarch Picodrive (SMS/32X) Emulator preconfigured for 4:3 with 2.5X Sega Mastersystem & 1X Sega 32X resolution
  • Retroarch Gambatte (GB/GBC) emulator preset to Super Game Boy (Special 1 Pallete) mode with 2x integer scale SGB Overlay
  • Retroarch mGBA (GBA) emulator preset to Game Boy Player mode with 2x integer scale GBP Overlay
  • Other Retroarch handheld emulators preset for optimized wide display with overlay
  • Emulationstation preloaded with KALEL1981's Super-Retroboy theme (default)
  • Emulationstation preloaded with Ruckage's RetroPie menu icons
  • Emulationstation preloaded with Ruckage's snes-mini and nes-mini themes configured for 4:3
  • Emulationstation preloaded with PietDAmore's 240p Honey and Bubblegum themes
  • Custom ScummVM system artwork for snes-mini theme
  • Emulationstation systems ordered chronologically instead of alphabetically
  • Emulationstation preconfigured with best settings for analog A/V including best settings for video preview screensavers
What is Run-Ahead?
The Run Ahead feature calculates the frames as fast as possible in the background to "rollback" the action as close as possible to the input command requested.
I've enabled run-ahead on most of the 8 & 16-bit consoles and handhelds. A single frame (and using the second instance) is saved here, which dramatically improves input lag without affecting performance on a Pi3B+. More frames would require more hardware power, and may be achievable via overclocking.
lr-snes9x2010 consistent 60.0-60.2 FPS @ 60.098801hz lr-fceumm consistent 60.0-60.2 FPS @ 60.098801hz lr-beetle-pce-fast consistent 60.1-60.2 @ 60.000000hz lr-genesis-gx-plus consistent 59.9-60.2 FPS @ 59.922741hz (both genesis and sega cd) lr-picodrive consistent 59.9-60.2 FPS @ 59.922741hz (master system, game gear, and 32X) lr-gambatte consistent 60.0-60.2 FPS @ 60.098801hz (SGB2 framerate) lr-mgba consistent 59.8-60.4 FPS @ 60.002220hz (Gamecube framerate) 
Runahead Tested ~60FPS Stable:
  • Game Gear
  • Game Boy
  • Game Boy Color
  • Game Boy Advance
  • Master System
  • Megadrive
  • NES
  • PC Engine
  • PCE-CD
  • Sega 32X
  • Sega CD
  • SNES
Runahead Tested < 50FPS Unstable:
  • FB Neo
  • FB Alpha
  • Mame
  • N64
  • PlayStation
  • PSP
Runahead Untested:
  • Atari 800
  • Atari 2600
  • Atari 5200
  • Atari 7800
  • Atari Lynx
  • Coleco
  • Intellivision
  • MSX
What Does This NOT Have?
This doesn't have any ROMs (other than freeware test suites), BIOS files, music, screenshots, metadata, or videos concerning copywritten games. Other than the configurations and overlays, it has nothing that can't be downloaded through the repository or freeware.
Where Can I Get It?
You can download a premade image from Drive:
NOTE: Please expand your file system via Raspi-Config after your first boot, and reboot!
CRTPi-RCA NTSC v3.0F: For Raspberry Pi3B Composite-Out @ 60hz
MD5: 438d69a38b6085d2c5be30fbd43e2b43 
CRTPi-RCA PAL v3.0F: For Raspberry Pi3B Composite-Out @ 50hz
MD5: 5f76241b4ba75e95b597642cea8eb242 
How do I install the Arcade Configuration Pack?
These are the resolution-correct preset arcade configs for MAME/FBA including vertical games. There is roughly 38K files in there, spread out across several systems (arcade, fba, mame-libretro, and neogeo). Having these pre-installed would not allow either image to fit on the SD card used, and may not be needed for everyone. It's a fairly simple process that won't take more than a few minutes of your time.
  • Drop to shell or connect via SSH, and navigate to root (cd /)
  • Download the CRTPi-RCA_ArcadePack.zip with the command:
    sudo wget https://github.com/crtpi/CRTPi-Project/raw/masteCRTPi-RCA_ArcadePack.zip
  • Unzip and overwrite files with the command:
    sudo unzip -o -q CRTPi-RCA_ArcadePack.zip
  • Remove the zip with the command
    sudo rm CRTPi-RCA_ArcadePack.zip
  • Restore read/write access to the files you have overwritten with the command:
    sudo chmod a+rw -R /opt/retropie/configs/
How can I take full advantage of the 480i/240p Switching?
To force 480i for a system or game, you can create a '480i.txt' file inside the configuration folder of the system with a list of the file names (case insensitive, extension optional but recommended) you want to force.
If you wish to force 480i for a whole system, you can write "all" inside the '480i.txt' file.
Alternatively you can create a "240p.txt" file to force 480i to all games except for the ones inside the list.
You can read more about the script functionality here.
Example:
/opt/retropie/configs/psx/480i.txt containing "Bloody Roar 2.PBP" to force 480i for the file "Bloody Roar 2.PBP" /opt/retropie/configs/psx/480i.txt containing "all" to force 480i for all the PlayStation games. /opt/retropie/configs/ports/kodi/480i.txt containing "all" to force 480i on Kodi. 
I have X Issue! Help?
I only have like 500mb of free space on my XXgb SD card!
You need to expand your file system via Raspi-Config. Follow these steps.
I want to switch back to lr-mupen64plus!
  • When launching an n64 game, mash buttons on the controller until the runcommand window comes up.
  • Select on "1 Set default emulator for n64" and choose "lr-mupen64plus"
  • Then "Q Exit (without launching)"
  • Launch the game again -- it will launch in the chosen emulator at the proper resolution
What A/V cable should I use for 3.5mm Composite?
I recommend the Zune A/V cable or XBOX 360E cable, you can find them on eBay and Amazon.
Samba Share won't work after I set up Wi-Fi!
Samba share service starts on boot, pending that a network is available. Configure your Wi-Fi then reboot first, and if that doesn't fix it then go into Retropie Setup > Configuration/Tools > Samba > Install Samba. Once it's complete, reboot and it should be golden.
USB-Romservice and/or Retropie-Mount don't work!
Follow this guide, but follow these steps before plugging in your thumb drive:
  • Go to Retropie-Setup
  • Update retropie install script
  • Go to Manage Packages -> Optional Packages
  • Scroll all the way down to usbromservice
  • Uninstall usbromservice
  • Install it again from Binary
  • Once finished, choose Configuration, then Enable USB Romservice
  • Reboot, and wait for it to fully boot in to ES
  • Plug in USB stick (has to be FAT32) and WAIT A LONG TIME (if your stick has a light, wait for it to stop flashing)
submitted by ErantyInt to u/ErantyInt [link] [comments]

ASLAproject - a new empire in the decentralized environment of the cryptocurrency world

ASLAproject - a new empire in the decentralized environment of the cryptocurrency world
Our experts are capable of providing any advises and help to anyone who wants to join the project. We promise that our projects are not only profitable but also breathtaking. We are developing every day, do not miss the opportunity to be part of a grand project with a great future.

https://preview.redd.it/82fpaaolx2p51.png?width=977&format=png&auto=webp&s=80e78b1b89549ec3b6dbd60b0a6903c28bb49519
ASLAproject is
A decentralized ecosystem of products based on smart contracts of the Tron blockchain project for earning profit and further investing. We, the development team, are working to improve the ecosystem and develop its products. Our main task today is to create the best environment for the users to acquire money. At the same time, we do not conduct ICO and crowdfunding.
The goal is to create and implement an ecosystem with constantly updated products for your earnings, develop and implement tools for business and beyond. Much has already been done, but more still needs to be done.
Today, tokens cost less than what you want, but prices are already rising due to new product releases and community / project partners that form a solid foundation for future achievements.

Tokens and products
Our project is based on two coins that focus on all ecosystem products: ASLA and ASLAgame (Aga).
1. ASLAtrade is a binary options trading platform.

https://preview.redd.it/ga3pf8cnx2p51.png?width=978&format=png&auto=webp&s=25beb4b77b7ce0a87b9e58cd0f068f9536b6da14
ASLA is a token attached to the ASLAtrade platform, which is extracted through a unique mining system through binary options trading. In the image below, you can see the required amount of TRX spent to get a single token. Every day this amount is increasing.
Below is the menu for determining the freezing/withdrawal of tokens:
  1. When decent amount of tokens is frozen, it pays back with dividends that are collected in 40% from the platform's total pool.
  2. By withdrawing tokens to your wallet, the user receives dividends in the form of Aga tokens, which are linked to our products such as messenger, games, etc.
ASLA holders have implemented a feature that allows them to mine Aga tokens when in frozen state:
- Purchased ASLA in frozen state gives 20% of Aga tokens;
- Mined ASLA on the platform gives 25% of Aga tokens.
https://preview.redd.it/d3b543nox2p51.png?width=978&format=png&auto=webp&s=f9045017ce52341529c3b8945c4f5bf170b85135
• Trading on three cryptocurrency pairs: BTC, ETH, BTH with a choice of different transaction duration
• Freeze ASLA to receive dividends in the form of TRX/Aga of the total pool platform
• Withdrawal of ASLA for trading on exchanges, or receiving dividends in the form of Aga tokens for storing tokens on the wallet

https://preview.redd.it/707goinpx2p51.png?width=978&format=png&auto=webp&s=42cebafced5c987417408da564aae35abc72b05c
ASLAtrade: https://aslaproject.com/trading?lang=ru

2. ASLAbet is the first cryptocurrency tote with a wide range of functions based on smart contracts.

https://preview.redd.it/1gx7p62rx2p51.png?width=1920&format=png&auto=webp&s=bc94767f6223e15b25e84d00242684ca1110c1ec
Our team is working on the ecosystem for maximum benefit to the project users.
We present the ASLAbet cryptocurrency tote based on betting against people, not against the company! Bets on popular matches and favorite teams, winning percentages are formed automatically depending on the size of the bet and the number of players.
We do not limit ourselves to one direction, but also understand the interests of users. For this case, everyone will have the opportunity to create their own event, for which they will eventually receive a reward if it passes a vote among the community.
On the example of the recent match between Alexander Emelianenko and Magomed Ismailov, all those who put their bets on Alexander's victory completely lost their funds. With our platform, you would start returning your lost funds the next day, thanks to the Aga coin you received.
• Reward for each bet in the form of Aga tokens with an initial turnover of 100 TRX = 1 Aga. The mining difficulty will increase daily by 1 TRX.
• Even if you lose your bet when you freeze Aga coins, you will receive 30% of the profit from commissions.
• Referral system 15% of the system's profit.
Link: aslabet.comOfficial channel: t.me/aslabet

3. ASLA Messenger is a messenger with functionality for earning project tokens.

https://preview.redd.it/a6xghlktx2p51.png?width=655&format=png&auto=webp&s=3921b6be7d7f4bda454e1926b46cff91124e2c7d
Literally everyone uses messengers and communicates with their loved ones on a regular basis. We have made sure that you get paid for this. Communicate and earn - the perfect combination for the user.
At this stage, an alpha version of the app has been released for use with the earnings feature already available. The beta version is expected to include audio and video calls, a more functional interface, chats and channels, and much more.
• Complete tasks inside the messenger to get rewards in the form of Aga tokens.
• The most convenient and modern design of the app.
• Withdrawal of earned tokens to your wallet.
Play Market: https://play.google.com/store/apps/details?id=com.aslaproject.messenger&hl=en_US
App Store: https://apps.apple.com/ru/app/asla-messengeid1527990589

4. Games based on blockchain technology for earning cryptocurrency
https://preview.redd.it/7o74tpoux2p51.png?width=977&format=png&auto=webp&s=83305e57fdca9c312d3d271e35d5a88e08a705f2
Today, games are of great importance, this is a new way of gaming, in which we want to participate. Our main goal is to implement a gaming platform with games for earning money. Play with your friends, compete against the best players and earn cryptocurrency for winning your favorite games.
Currently in development are games such as "Heads and Tails", "Rock, paper, scissors", Dice, backgammon, chess, and larger projects – shooters with maximum gameplay, etc.
• A set of games of various genres with earnings
• Competitions, tournaments and other events with rewards in case of winnings
• Maximum decentralization and the ability to view all smart contracts
Earn money with us just playing, it's really easy!

5. ASLAbank - is a cryptocurrency bank for users with broad functionality.
The project team is developing a unique cryptocurrency bank for the community. The product's idea is that users will be able to borrow cryptocurrency with different priority from ASLA token holders. The user's reputation will grow with the number of completed applications.
All permits, lawyers, consulting. Everything is in the legal field of Russia. We aim to cooperate on a long-term basis within the framework of current legislation on the territory of the Russian Federation.

6. ASLAforum - is a project forum for discussing Internet industry projects.
There are many developing projects in the digital world that have a place to be known to their users, and these are Russian-language projects. To do this, a forum for reviews, analyses and discussions of these projects will soon be implemented, where users will earn cryptocurrency for this.
The main goal of the forum is to provide the community with visibility of all worthy projects, both those that have just started their existence and those that have years of work behind them. Consulting, assistance, training, as well as personal webinars from the project on the topic of earnings will be in one area. Users will be able to discuss, review, and share their thoughts about a particular project so that it can get a well-deserved reputation.

Etc:
Today, you can buy ASLA coins on two exchanges:
Poloni Dex: poloniex.org/exchange?id=392
Nolex: nolex.org/main/ASLATRX.html

Our project is open for suggestions and cooperation.
If you wish, you can become a partner of ASLAproject and get mutually beneficial opportunities for your goals.
To contact us: [[email protected]](mailto:[email protected])

Our plans for the future are reflected in the roadmap. Subscribe to our social networks to keep up to date with all the project news, as well as not to miss important information, live broadcasts and interviews with project representatives.
Ask the team a question or contact support: https://t.me/aslasprojectrus
Official website: aslaproject.com
Whitepaper: aslaproject.com/public/white-paper-ru.pdf
submitted by ASLA_Project to u/ASLA_Project [link] [comments]

ASLA / Aga — prospects and benefits

ASLA / Aga — prospects and benefits
This article will cover all the functionality and features of the ASLA / Aga tokens of the ASLAproject.

https://preview.redd.it/qg6g6ls6yhn51.jpg?width=1125&format=pjpg&auto=webp&s=f641b6c2bf7173fa9aada8d8649078f061d5e6db
The very first token released was the ASLA token, originally linked to the binary options trading platform ASLAtrade. It is ASLA that allows you to mine the Aga token (will be discussed later). The user has the ability to mine, trade on exchanges, and freeze ASLA.
Aga, or ASLAgame, is a game token that belongs to the project products and opens additional functions in conjunction with ASLA. When tokens are frozen on the gaming platform, Aga gives daily rewards as a percentage of all frozen game tokens.
Aga will be accepted as payment for pumping your account in games, and will also be an in-game exchange token.

Trading, freezing, rewards
ASLA tokens are received at the expense of your bets on binary options. In the future, it will be possible to mine on ASLAdice. It is the mined tokens that bring more prospects for users than those purchased on the exchange. There are two options for freezing ASLA.
Consider the first option. The ASLA token mined on the platform allows you to receive TRX in the amount of 25% of the total platform pool, as well as 25% of Aga tokens (monthly) for 1 year. Each year, the percentage will decrease up to 10% (each year a decrease of 5%). In addition, these tokens will bring 5% of the dividend pool in the ASLAdice game. Link: https://aslaproject.com/air-drops?lang=en
Consider the second option. Many players brought ASLA to the exchange in order to fix short-term profits. As a result, the purchased ASLA on the exchange may also be frozen. The frozen ASLA tokens allows you to receive 20% of Aga tokens (monthly) for 1 year. Each year, the percentage will decrease up to 5% (each year a decrease of 5%). Link: https://aslaproject.com/freeze?lang=en Why do I need Aga tokens?
Aga is a platform game token, when frozen, the user will receive rewards in the form of TRX from absolutely all games of the ASLAproject platform, the ASLAbet sweepstake, as well as other future products such as ASLAforum, ASLAcasino and so on.
Getting Aga tokens:
1) Scroll TRX in the equivalent of 1 Aga = 100 TRX with a daily increase of 1 TRX. The higher the bids, the more tokens;
2) When freezing ASLA tokens, the user receives monthly rewards in the form of Aga in the amount of 20% (purchased ASLA) and 25% (mined ASLA) of the total number;
3) Token trading on the exchange in the near future;
4) Getting tokens for communication and completing tasks in ASLA Messenger.

Exchanges and other
You can purchase ASLA on exchanges: Poloni Dex: poloniex.org/exchange?id=392 NoleX: nolex.org/main/ASLATRX.html ASLA Messenger in the Play Market: https://play.google.com/store/apps/details?id=com.aslaproject.messenger&hl=en_US ASLA Messenger in the App Store: https://apps.apple.com/ru/app/asla-messengeid1527990589
Official website: aslaproject.com Contact us: t.me/aslaproject Mail: [email protected]
submitted by ASLA_Project to u/ASLA_Project [link] [comments]

Hi everyone! I want to present you the new strategy "Rainbow"

Hi everyone! I want to present you the new strategy
Hello again! When I was at home a lot of time I was training my trading skills)) So! I found the useful and practical strategy which will be easy for beginner traders! This video on YouTube channel of my friend, well, you can CHECK IT and try!)

YouTube channel \"Trader Binary Options'
submitted by JohnTrader11 to u/JohnTrader11 [link] [comments]

Vacations or holidays with trading?

Vacations or holidays with trading?
Vacations or holidays? Most people are sleeping and carry investors as well, for the reason that currency exchange and inventory investing arenas are sealed. Effectively, allow them to sleep, we all know but how to earn money on binary options on cryptocurrencies.
Binary option signals
The primary difficulty of cryptocurrency binary possibilities trading indicators is actually a very low percentage of make money from the purchase. For just about any dollars control approach, it must be no less than 75-85Percent, usually, it will not be possible to make up for deficits free binary signs in a suitable time frame. Or possibly is it constantly changing spanning a wide range!
Let's trade with this strategy!
submitted by vfxAlert to u/vfxAlert [link] [comments]

Полезно. ПО Fawkes - клоакинг фотографий для защиты от систем распознавания лиц. Защитите ваши фото ! Скачать ПО Fawkes. Как использовать ПО Fawkes установка. Image "Cloaking" for Personal Privacy. Fawkes Usage - Setup Instructions

Как защититься от системы распознавания лиц при помощи ПО Fawkes
Как защититься от массовой слежки и идентификации людей по лицу

Полезно. ПО Fawkes - клоакинг фотографий для защиты от систем распознавания лиц. Защитите ваши фото !
Скачать ПО Fawkes. Как использовать ПО Fawkes , установка.
Image "Cloaking" for Personal Privacy. Fawkes Usage - Setup Instructions

Алгоритм Fawkes эффективно подрывает базу обучения «вражеской» нейросети. Перед публикацией каждой фотографии в ней делаются незаметные попиксельные изменения, после чего она становится не то что непригодной для использования при обучении, а буквально портит систему распознавания лиц.

Обработайте ваши фотографии с помощью Fawkes -> Загружайте ваши фото в социальные сети

сайт: http://sandlab.cs.uchicago.edu/fawkes/

Fawkes - Image "Cloaking" for Personal Privacy
For more information about the project, please refer to our project webpage http://sandlab.cs.uchicago.edu/fawkes/

Как использовать ПО Fawkes и установка - Fawkes Usage - Setup Instructions
https://github.com/Shawn-Shan/fawkes/blob/mastefawkes/README.md
https://github.com/Shawn-Shan/fawkes/tree/maste

Инструкции по установке Fawkes Setup Instructions
https://github.com/Shawn-Shan/fawkes/blob/mastefawkes/README.md
Publication & Presentation - PDF
Fawkes: Protecting Personal Privacy against Unauthorized Deep Learning Models.
Shawn Shan, Emily Wenger, Jiayun Zhang, Huiying Li, Haitao Zheng, and Ben Y. Zhao.
In Proceedings of USENIX Security Symposium 2020. ( Download PDF here )
https://people.cs.uchicago.edu/%7Eravenben/publications/abstracts/fawkes-usenix20.html
https://people.cs.uchicago.edu/%7Eravenben/publications/pdf/fawkes-usenix20.pdf


Frequently Asked Questions http://sandlab.cs.uchicago.edu/fawkes/

---------------------------------

Скачать ПО Fawkes:

Downloads and Source Code - Version 0.3 (July 2020)
http://sandlab.cs.uchicago.edu/fawkes/

Download the Fawkes Software:

Fawkes.dmg for Mac (v0.3)
DMG file with installer app
Compatibility: MacOS 10.13, 10.14, 10.15
https://mirror.cs.uchicago.edu/fawkes/files/0.3/Fawkes-0.3.dmg

Fawkes.exe for Windows (v0.3)
EXE file
Compatibility: Windows 10
https://mirror.cs.uchicago.edu/fawkes/files/0.3/Fawkes-0.3.exe

Бинарник для Mac
Fawkes Executable Binary
https://mirror.cs.uchicago.edu/fawkes/files/0.3/fawkes_binary_mac-v0.3.zip

Бинарник для Windows
Fawkes Executable Binary
https://mirror.cs.uchicago.edu/fawkes/files/0.3/fawkes_binary_windows-v0.3.zip

Бинарник для Linux
Fawkes Executable Binary
https://mirror.cs.uchicago.edu/fawkes/files/0.3/fawkes_binary_linux-v0.3.zip

Инструкции по установке Setup Instructions
https://github.com/Shawn-Shan/fawkes/blob/mastefawkes/README.md

Исходный код Fawkes на GitHub
Fawkes Source Code on Github, for development
https://github.com/Shawn-Shan/fawkes

---------------------------------------------------------------------

Клоакинг фотографий для защиты от систем распознавания лиц

https://habr.com/ru/company/itsumma/news/t/512122/
23 июля 2020
Информационная безопасность,
Open source,
Обработка изображений,
Киберпанк
Современные системы распознавания лиц представляют угрозу личной приватности. Уже сейчас такие системы ежедневно сканируют миллионы лиц в Китае, Великобритании и России без их согласия. Поставлена задача, чтобы в следующем году 100% пассажиров в топ-20 аэропортов США незаметно подвергали этой процедуре.
https://www.whitehouse.gov/presidential-actions/executive-order-protecting-nation-foreign-terrorist-entry-united-states-2/


Исследователи из Чикагского университета придумали любопытный алгоритм клоакинга, который позволяет защититься от распознавания лиц.
http://sandlab.cs.uchicago.edu/fawkes/

Дело в том, что системы распознавания лиц берут фотографии для обучения своей системы из ваших открытых данных — в основном, из профилей в социальных сетях и других открытых источников.

Например, крупнейшая система распознавания лиц Clearview.ai для обучения использовала более трёх миллиардов фотографий из интернета и социальных сетей. Clearview.ai демонстрирует, насколько легко построить такую систему распознавания на снимках из Facebook и «Вконтакте».
https://clearview.ai/

https://www.nytimes.com/2020/01/18/technology/clearview-privacy-facial-recognition.html

Так вот, новый алгоритм Fawkes эффективно подрывает базу обучения «вражеской» нейросети. Перед публикацией каждой фотографии в ней делаются незаметные попиксельные изменения, после чего она становится не то что непригодной для использования при обучении, а буквально портит систему распознавания лиц.


Схема работы Fawkes https://hsto.org/webt/vu/r2/ao/vur2aoiyij6hcfibjxpfo8-q9b8.jpeg

Программа Fawkes работает локально на вашем компьютере и выполняет клоакинг фотографий. После обработки вы можете использовать фотографии как угодно — публиковать в социальных сетях, передавать друзьям или распечатывать на бумаге. В любом случае, для распознавания лиц они уже бесполезны, как показала проверка в ходе научного исследования чикагской группы.


Интуитивно понятное пояснение в 2D-пространстве из четырёх признаков A, B, U, T, почему модель, обученная на искажённых фотографиях, не распознаёт лица на оригиналах. Слева — границы принятия решений при обучении на оригиналах, справа — границы принятия решений при обучении после клоакинга
https://hsto.org/webt/gc/bq/f1/gcbqf1bgswyycpjzszuirvgjv6w.png

Тестирование показало, что эффект клоакинга трудно распознать при обучении нейросети и он не вызывает ошибок при обучении. Другими словами, операторы системы распознавания лиц не заподозрят ничего неладного. Но просто если кто-то попытается выполнить распознавание на вашем оригинальном изображении (например, с камер наблюдения), поиск по базе не найдёт совпадений.

Fawkes протестирован и показал эффективность 100% против самых известных моделей распознавания Microsoft Azure Face API, Amazon Rekognition и Face++.

Алгоритмы сжатия изображений тоже не портят защиту клоакинга. Исследователи проверяли материал на прогрессивном JPEG, который используется в Facebook и Twitter для пережатия картинок, на уровнях качества от 5 до 95. В общем, сжатие немного ослабляет защиту клоакинга, но при этом ещё более значительно снижается качество распознавания лиц. То есть нашей задачи помех в классификации это не мешает.

Как ни странно, заблюривание фотографий и применение разных графических фильтров тоже не снимает защиту, поскольку по своей сути клоакинг происходит не на уровне пикселей, а на уровне пространства признаков, то есть пиксельные измененимя на самом деле имеют глубокую природу и не стираются в растровом редакторе.

Техническая статья с описанием алгоритма (pdf) будет представлена на ближайшем симпозиуме USENIX по безопасности 12? 14 августа 2020 года.
http://people.cs.uchicago.edu/~ravenben/publications/pdf/fawkes-usenix20.pdf

Кстати, название программы позаимствовано от маски Гая Фокса из фильма «V — значит вендетта».

Скачать программу Fawkes: http://sandlab.cs.uchicago.edu/fawkes/
Open Source
Обработка изображений
Информационная безопасность
Киберпанк
Fawkes
распознавание лиц
клоакинг
V — значит вендетта
Информационная безопасность
Обработка изображений
Киберпанк

--------------------------------------------------------
How to Setup
Fawkes Binary
https://github.com/Shawn-Shan/fawkes/blob/mastefawkes/README.md

This application is built for individuals to cloak their images before uploading to the Internet. For more information about the project, please refer to our project webpage.

If you are a developer or researcher planning to customize and modify on our existing code. Please refer to fawkes.

How to Setup

MAC:

Download the binary following this link and unzip the download file.
Create a directory and move all the images you wish to protect into that directory. Note the path to that directory (e.g. ~/Desktop/images).
Open terminal and change directory to fawkes (the unzipped folder).
(If your MacOS is Catalina) Run sudo spctl --master-disable to enable running apps from unidentified developer. We are working on a solution to bypass this step.
Run ./protection-v0.3 -d IMAGE_DIR_PATH to generate cloak for images in IMAGE_DIR_PATH.
When the cloaked image is generated, it will output a *_min_cloaked.png image in IMAGE_DIR_PATH. The generation takes ~40 seconds per image depending on the hardware.

PC:

Download the binary following this link and unzip the download file.
Create a directory and move all the images you wish to protect into that directory. Note the path to that directory (e.g. ~/Desktop/images).
Open terminal(powershell or cmd) and change directory to protection (the unzipped folder).
Run protection-v0.3.exe -d IMAGE_DIR_PATH to generate cloak for images in IMAGE_DIR_PATH.
When the cloaked image is generated, it will output a *_min_cloaked.png image in IMAGE_DIR_PATH. The generation takes ~40 seconds per image depending on the hardware.

Linux:

Download the binary following this link and unzip the download file.
Create a directory and move all the images you wish to protect into that directory. Note the path to that directory (e.g. ~/Desktop/images).
Open terminal and change directory to protection (the unzipped folder).
Run ./protection-v0.3 -d IMAGE_DIR_PATH to generate cloak for images in IMAGE_DIR_PATH.
When the cloaked image is generated, it will output a *_min_cloaked.png image in IMAGE_DIR_PATH. The generation takes ~40 seconds per image depending on the hardware.

More details on the optional parameters check out the github repo
https://github.com/Shawn-Shan/fawkes/tree/maste
------------------------

Usage
Fawkes https://github.com/Shawn-Shan/fawkes/tree/maste

Fawkes is a privacy protection system developed by researchers at SANDLab, University of Chicago. For more information about the project, please refer to our project webpage. Contact us at [[email protected]](mailto:[email protected]).

We published an academic paper to summarize our work "Fawkes: Protecting Personal Privacy against Unauthorized Deep Learning Models" at USENIX Security 2020.

NEW! If you would like to use Fawkes to protect your identity, please check out our software and binary implementation on the website.
Copyright
This code is intended only for personal privacy protection or academic research.
We are currently exploring the filing of a provisional patent on the Fawkes algorithm.


Usage

$ fawkes

Options:

-m, --mode : the tradeoff between privacy and perturbation size. Select from min, low, mid, high. The higher the mode is, the more perturbation will add to the image and provide stronger protection.
-d, --directory : the directory with images to run protection.
-g, --gpu : the GPU id when using GPU for optimization.
--batch-size : number of images to run optimization together. Change to >1 only if you have extremely powerful compute power.
--format : format of the output image (png or jpg).

when --mode is custom:

--th : perturbation threshold
--max-step : number of optimization steps to run
--lr : learning rate for the optimization
--feature-extractor : name of the feature extractor to use
--separate_target : whether select separate targets for each faces in the diectory.

Example

fawkes -d ./imgs --mode min
Tips

The perturbation generation takes ~60 seconds per image on a CPU machine, and it would be much faster on a GPU machine. Use batch-size=1 on CPU and batch-size>1 on GPUs.
Turn on separate target if the images in the directory belong to different people, otherwise, turn it off.

How do I know my images are secure?

We are actively working on this. Python scripts that can test the protection effectiveness will be ready shortly.
Quick Installation

Install from PyPI:

pip install fawkes

If you don't have root privilege, please try to install on user namespace: pip install --user fawkes.


---------------------------------------------------------------------------------
Image "Cloaking" for Personal Privacy http://sandlab.cs.uchicago.edu/fawkes/

Original Cloaked
http://sandlab.cs.uchicago.edu/fawkes/images/shawn.jpg
http://sandlab.cs.uchicago.edu/fawkes/images/shawncloaked.jpg

Original Cloaked
http://sandlab.cs.uchicago.edu/fawkes/images/emily.jpg
http://sandlab.cs.uchicago.edu/fawkes/images/emilycloaked.jpg

2020 is a watershed year for machine learning. It has seen the true arrival of commodized machine learning, where deep learning models and algorithms are readily available to Internet users. GPUs are cheaper and more readily available than ever, and new training methods like transfer learning have made it possible to train powerful deep learning models using smaller sets of data.

But accessible machine learning also has its downsides. A recent New York Times article by Kashmir Hill profiled clearview.ai, an unregulated facial recognition service that has downloaded over 3 billion photos of people from the Internet and social media and used them to build facial recognition models for millions of citizens without their knowledge or permission. Clearview.ai demonstrates just how easy it is to build invasive tools for monitoring and tracking using deep learning.

So how do we protect ourselves against unauthorized third parties building facial recognition models that recognize us wherever we may go? Regulations can and will help restrict the use of machine learning by public companies but will have negligible impact on private organizations, individuals, or even other nation states with similar goals.

The SAND Lab at University of Chicago has developed Fawkes1, an algorithm and software tool (running locally on your computer) that gives individuals the ability to limit how their own images can be used to track them. At a high level, Fawkes takes your personal images and makes tiny, pixel-level changes that are invisible to the human eye, in a process we call image cloaking. You can then use these "cloaked" photos as you normally would, sharing them on social media, sending them to friends, printing them or displaying them on digital devices, the same way you would any other photo. The difference, however, is that if and when someone tries to use these photos to build a facial recognition model, "cloaked" images will teach the model an highly distorted version of what makes you look like you. The cloak effect is not easily detectable by humans or machines and will not cause errors in model training. However, when someone tries to identify you by presenting an unaltered, "uncloaked" image of you (e.g. a photo taken in public) to the model, the model will fail to recognize you.

Fawkes has been tested extensively and proven effective in a variety of environments and is 100% effective against state-of-the-art facial recognition models (Microsoft Azure Face API, Amazon Rekognition, and Face++). We are in the process of adding more material here to explain how and why Fawkes works. For now, please see the link below to our technical paper, which will be presented at the upcoming USENIX Security Symposium, to be held on August 12 to 14.

The Fawkes project is led by two PhD students at SAND Lab, Emily Wenger and Shawn Shan, with important contributions from Jiayun Zhang (SAND Lab visitor and current PhD student at UC San Diego) and Huiying Li, also a SAND Lab PhD student. The faculty advisors are SAND Lab co-directors and Neubauer Professors Ben Zhao and Heather Zheng.

1The Guy Fawkes mask, a la V for Vendetta

In addition to the photos of the team cloaked above, here are a couple more examples of cloaked images and their originals. Can you tell which is the original? (Cloaked image of the Queen courtesy of TheVerge).
Publication & Presentation

Fawkes: Protecting Personal Privacy against Unauthorized Deep Learning Models.
Shawn Shan, Emily Wenger, Jiayun Zhang, Huiying Li, Haitao Zheng, and Ben Y. Zhao.
In Proceedings of USENIX Security Symposium 2020. ( Download PDF here )
https://people.cs.uchicago.edu/%7Eravenben/publications/abstracts/fawkes-usenix20.html
https://people.cs.uchicago.edu/%7Eravenben/publications/pdf/fawkes-usenix20.pdf

-------------------------

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